Build Difficulty: ● ● ● ○ ○
优点
- Plenty of CC
- Easy to learn
- Plenty of utility
- Defensive options
- Access to healing & support
- Provides party boons
缺点
- High mastery curve
- Relies on resource management
- Requires accurate positioning
[&DQExJS47URVhHQAANgEAAEsBAAB4HQAAiRIAAAAAAAAAAAAAAAAAAAAAAAA=]Build Difficulty: ● ● ● ○ ○









Support Luminary is a strong support that focuses on giving Stability. The build also has strong offensive options to Crowd Control enemies whilst retaining a lot of defensive options to support your allies. It provides Stun Breaks, strong Heals, Cleanses and good defensive boons output.
Support Luminary has access to empowered Virtues, but also to an unique Radiant Shroud:
2 - 5 is associated to a weapon. Using these weapons will increase the shroud's Cooldown on exit, so you might not want to use all of them. Each weapon grants an unique passive effect to the player while also changing the effect of your Auto Attack Chain.
夜光法杖 and
光辉壁垒 as much as possible.
光明启迪, which reduces Cooldown of
光耀勇气, a powerful application of Stability, Protection, Resistance and Aegis.As a Primary Support, your main job is to keep reapplying Stability, Protection and Resistance to your party. Here is a breakdown of your available sources.
Stability
| Source | Notes | Usage |
|---|---|---|
光耀勇气 | Grants Stability, Protection and Resistance to your sub-group in a 600 Radius. | Aim to use this skill as much as possible on the important clashes. We will start with this skill on engage. |
"坚守阵地!" | Grants Stability, Resolution in a 600 Radius and Stun Break yourself. | Use this skill on our squad main Cooldowns to ensure our allies won't be stopped by Crowd Controls. |
| A powerful field pulsing Stability on the targeted area. This skill is ideal to constantly reapply the boon to allies to counter incoming Boon Removal. | Use this skill on any important clash when the sources we previously mentionned are on Cooldown. | |
| Grants Stability and Protection in a 300 Radius. | Keep this skill as a way to fill the gaps in your rotation in order to keep the Stability uptime as high as possible. |
Protection
| Source | Notes | Usage |
|---|---|---|
| Grants Stability, Protection and Resistance to your sub-group in a 600 Radius. | Aim to use this skill as much as possible on the important clashes. We will start with this skill on engage. | |
| Block the next incoming hit then counter-attack, granting boons to nearby allies at 240 Range. | Use this skill when both squads are clashing and you need to absorb pressure in front. | |
| Grants boons in a cone in front of you. | This skill can be used to help your allies at a decent range, especially on a risky movement or if they get in trouble far from your squad. | |
| Using any of your Stance utility skills will grant Protection in the Stance Radius. | Simply keep your Stances for their primary uses but remember they will grant Protection aswell ! |
Resistance
| Source | Notes | Usage |
|---|---|---|
| Grants Stability, Protection and Resistance to your sub-group in a 600 Radius. | Aim to use this skill as much as possible on the important clashes. We will start with this skill on engage. As it is our only source of Resistance, it is important to abuse triggering to use this skill more often. |
Your gameplan as a Primary Support should be as follows :
From this point, your first Cooldowns should already be back and you can repeat the process in order to ensure your party has Stability on every single move. This is your main priority as a Support Luminary. Try not overlapping Stability sources as much as possible to ensure a longer boon uptime for your party : reapplying 5 stacks of Stability over 10 already existing stacks does not hold any value.
You should maximize your efficiency during the downtimes in between these applications to grant other boons. Here are a few interesting skills to use in between moves :
is a powerful instant cast that Heals and Remove Conditions from allies. Use this skill as often as possible as it is also affected by .
Our main sources of sustained Healing from our weapons are :
However, most of our burst will come from → and . Keep these Cooldowns for the main clashes and use your weapon skills to fill in between.
Mind , your Radiant Forge Auto Attack, will also Heal for a decent amount if your last used weapon is or .
| Skill | Defiance Damage | Source |
|---|---|---|
| 50 range | Staff | |
| 320 range | Shield |
You can pick another skill for your third utility slot according to what your group needs:
In the Honor Trait Line:
You can also play a more Aegis oriented version to spam more :
As for relic, you have a lot of choices as this build doesn't really synergize with any of them:
| Staff | Default Keybind |
|---|---|
| → → | 1 |
2 |
3 |
4 |
5 |
| Axe/Mace+Shield | Default Keybind |
|---|---|
2 | |
3 | |
2 | |
3 | |
4 | |
| → | 5 |
| Luminary | Default Keybind |
|---|---|
| → | F4 → F4 |
1 | |
| → | 2 → 2 |
| → | 3 → 3 |
| → | 4 → 4 |
| → | 5 → 5 |