Build Difficulty: ● ● ● ○ ○
优点
- Plenty of CC
- Plenty of utility
- Tanking build
- Fluid rotation
缺点
- High mastery curve
- Requires accurate positioning
[&DQctOhceKCltAQAAhQEAAIQBAACCAQAAvAEAAAAAAAAAAAAAAAAAAAAAAAA=]Build Difficulty: ● ● ● ○ ○
The slot is meant to be flexible, but keep in mind your squad will always need a couple of it :
As for your elite skill, you have a few options :
| Rifle | Default Keybind |
|---|---|
| Auto Attack | |
2 | |
| → | 3 → 3 |
4 | |
| → | 5 → 5 |





幻象回复 can be picked if your party already has another Primary Support but no Secondary Support in order to cover the lack of Heal and Cleanse.
Focus over Shield to Pull players out of their stack to kill them efficiently.
Support Chronomancer revolves around Rifle to provide strong boons, utility and Heals to its party and squad. It is mostly used as a Primary Support to provide Stability, the most important boon in WvW large scale. It also applies constantly a wide variety of boons with Shatters in order to buff the squad and make sure it is kept strong after receiving the enemy incoming Boon Removal.
is your most important ability. Use it wisely and aim to use as many skills during its duration as possible!
This build is aiming to frequently apply Stability, Quickness and Resistance. Your goal is to give these strong boons to your party on the main moves.
Stability
Quickness
F1—F5 by default. If you are playing , make sure to place it on the main call from the Commander during .Resistance
This build provides almost every other available boon to support your party and squad. You should try to apply these boons as much as possible so they get removed over the more important boons by the enemy squad, but also so you reapply them as fast as possible after the removal.
F1—F3 Shatters once again help us by providing Might, Vigor, Protection and Fury. These skills are really important to press off Cooldown. Try to prioritise using your Clones for since the Protection duration scales off the amount of Clones used.This will be your global gameplan for your main boons to be applied, but bear in mind all the other skills that aren't mentioned here should be used off Cooldown to fill the downtime in your rotation!
Once the call drops:
F1—F4, using F4 first.You will now be back with all your Cooldowns and you can start another rotation:
By following this rotation you will ensure your subgroup stays safe by receiving Stability, which is your main job as a Primary Support. Do not forget to give all the other boons in between moves.
Most of your Healing will come from Rifle and .
Mantras Heal with . You can freely use and charge to burst Heal allies.
Reactivating → will grant a large Healing burst instead of providing boons. It will also give Chaos Aura to the healed allies. You can double tap this skill whenever your party needs instant Healing rather than boons.
grants Barrier and Resistance to allies. It can be reactivated to open a portal from its location, at the cost of an increased Cooldown.
will Heal for a decent amount and should be used off Cooldown on the areas of your squad that need assistance.
If you are playing in a scuffed party setup and you need this trait, remember will Heal for each Clone you shatter, but also Remove Condition.
Supporting allies also goes by protecting them with your high Toughness, Vitality and mitigation tools. Always stand near your Commander at the front line of your squad.
and should be used to soak as much Damage and pressure as possible for your whole squad.
| Skill | Type | Source |
|---|---|---|
| 1.5 Seconds | Rifle | |
| 1 Second | Shield | |
| 1 Second—240 Range—1 Second | Elite Skill |