Spear rotation
The basic structure of Spear's rotation will be very familiar to players of engineer: You finish your auto chains and use DPS skills off cooldown until you use (skill 2), then jump into and use along with or if they are off cooldown.
The unique aspect of Spear is the Focused mechanic, which is applied by and refreshed by the last hit of the auto chain. You can only have a single Focused target, and hitting the target with Spear skills will trigger enhanced effects:
- The autoattack chain will apply
- applies more
- ⇒ deals more damage, and applies more and .
- deals (slightly) more CC.
- will hit the Focused target with , applying more damage and .
Spear fundamentals
Your three biggest damage contributions come from ⇒ , and . When you activate a whirling AoE spins around you for four seconds, gaining a charge for each target hit. After this will activate and do damage according to its charge. The cooldown for the skill begins once you activate so using this skill is high priority, while you can afford to delay if needed (it lasts until is ready again).
and have the same cooldown, so every time you use you can immediately jump into and use . These two skills form the backbone of your rotation.
You can swap out of either by pressing again or by weapon swapping. Using weapon swap will cancel animations when used, which could result in cancelling a grenade skill before its finished. Using a second time to leave the kit avoids this issue, but if you're only casting a single grenade skill (which is often the case) then the cooldown on kit swaps won't have ended when you need to leave. Ideally you should practise both methods.
Alacrity
(and ) is applied around the you every time a Morph skill is used. This means they should be used off cooldown as a priority. has no cast time, so it is easy to use without disrupting your rotation.
Simplified Rotation