This is a test build. You may comment and rate it.
Focused on: Direct damage
Designed for: Raids and Fractals
Expansions required: Visions of Eternity builds Secrets of the Obscure builds
Difficulty: Hard
This build was last updated on May 17, 2026.
This is a test build. You may comment and rate it.
Focused on: Direct damage
Designed for: Raids and Fractals
Expansions required: Visions of Eternity builds Secrets of the Obscure builds
Difficulty: Hard
This build was last updated on May 17, 2026.
The power DPS raid build for Antiquary. Learning all of the possible artifacts will improve the DPS of this build considerably.
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固定特性:蛇毒之触
固定特性:敏锐观察
固定特性:首饰收藏家




Power Antiquary can use a wide variety of weapons, and mix and match between them as desired. In general, you will have a main weapon set that you camp and the second weapon set is either for ranged damage or burst damage. The
金属军团吉他 artifact allows for a period where you have access to your stealth attack even when not stealthed (up to three uses), and you can maximise your damage by having a second weapon set with a very strong stealth attack to switch to whenever you use this artifact.
Main weapon options:
Burst weapon options:
金属军团吉他 so the variability is higher. Be aware that the teleport on this set can be very annoying on large hitboxes. The best option for players that don't own Secrets of the Obscure.The most common pairings are Staff & Dagger/Pistol, and Spear & Axe/Pistol, but you can run whatever you prefer.
Healing
恶意纹章 for a relatively weak but continuous healing effect. Good if you do not plan on using your heal skill.Elite
重生精准 if you're having trouble surviving.
超级学者符文 is negligible.
晕眩 from
杂念投掷 makes
克达之爪古物 a stronger option.
敏捷纹章 or not, a much simpler gear setup involves using full Berserker stats gear (and full Mighty infusions) and an Assassin stats Amulet. Swap it to Berserker stats if taking
敏捷纹章.
敏捷纹章.
Spear is more complicated than other thief weapons as it employed a combo system where skills 2 and 3 each have three sub-skills that are classified as Lead Attacks, Follow Ups or Finishers. These flow together in order, with the active skills changing depending on where you are in the chain, and you can switch between 2 and 3 for different effects.
Additional complexity is added by your stealth attack, and skills 4 and 5, all gaining bonuses if they are used after a Finisher:
If this isn't enough, will also count as a Lead Attack in this case, which means the next combo will skip .
On the very first loop, you need to open with a lead attack:
Mechanic
On subsequent loops, replaces the lead attack:
Mechanic
When you find yourself running low on initiative, you will need to refill it with your stealth attack. You can enter stealth with so that your loop is now:
Mechanic
After this you'll need to repeat a loop with before continuing as normal.
In general you want to delay using skills with cast times until after , but it's not essential as long as the cast time is not too long.
Key to Antiquary is the random artifacts that it steals with
斯克鼠横扫. Thanks to
丰产掠夺, each time there are three artifacts to choose from and you can use two of them. The first slot is an offensive artifact, the second is defensive, and the third is random.
When using
斯克鼠乱斗, every three seconds a new set of artifacts will appear, and you can only use one artifact from each set. Additionally, there is a chance that one artifact will be replaced by an
斯克鼠易爆弹, which deals significant damage to you if used. You have to remain in the radius of this skill to continue receiving the artifacts.
This means that Antiquary's effectiveness has a high degree of randomness, and learning to recognise the different artifacts is necessary for optimal play. It should come as no surprise that in general the offensive artifacts are more worthwhile than the defensive ones, but it is a bit more complicated than that. Consider the following guidance:
Offensive Artifacts
塑形者冲刺弹 - In addition to the initial damage, this gives you a buff that continues to drop bombs at your location for some time. One of the strongest artifacts if you don't have the buff, but the duration doesn't stack so the effectiveness is reduced if the buff is still active.
召唤氪族炮台 - Good damage, and provides a buff to strike damage for a duration. The duration doesn't stack, so ideally you'd want to spread out uses of this to cover as much time as possible.
雾灼迫击炮 - Ok damage, and the buff stacks so it's always fine to use.
金属军团吉他 - Not amazing damage, and the cast time is long, but unless you're camping Staff, it's fundamental to your rotation.Defensive Artifacts
全息舞者诱饵 - The damage is irrelevant, but it causes the next utility skill's cooldown to be reduced by 80%. Use on
刺客纹章 and the passive will reactivate before the active effect expires! Ideally you can build up a bit of initiative before using so that you can minimise autoattacks during the active duration.
查克虫护盾 - The damage is ok, but the real value is in the initiative refund that allows you to spam more skills.
风裔日相水晶 - Worth it to extend the buff from
振奋蜉蝣, but otherwise avoid.
尊者巨锤 - A DPS loss to cast, so there shouldn't be any reason to use this.can be activated for additional burst damage, but due to the different timings on your major skills, keeping it passive is practically the same damage as using it outside of the opening burst.
If a boss becomes Exposed (or otherwise takes increased damage for a time), using at this time will be advantageous, as will using it just before your target phases/dies.
All Double Edge skills except for can be reactivated while cooldown down, but they have a chance to backfire when doing so, with the chance increasing the more cooldown is remaining.
In the case of , the backfire damage is higher than the regular skill damage, so you want to use it rapidly to trigger the backfire. By immediately using it again you are almost guaranteed to get the backfire on the second use, but if you are slow there's a small chance you will get an extra use so just keep using until it backfires. There is a small delay on being able to activate the skill again, so intersperse each use of with another skill. The damage on the backfire is quite significant so you may wish to move out of the AoE, but make sure to keep attacking to not lose DPS.
Once the backfire is triggered, you must wait for the full cooldown before using again.
Opener With the exception of Spear, the opener is the same regardless of weapon.
You can use without a target, allowing you to start with artifacts ready. This can be particularly valuable if you are able to start with a as it means you can start on your burst weapon and swap back as soon as you've used the three stealth attacks.
On Spear, you can precast ⇒ ⇒ without a target to start with a - use it at step 4. Otherwise use the same opener as other weapons.
Rest of the rotation The core principals of the rotation remain the same regardless of weapon:
Guitar burst You follow this rotation until you steal a :
Thief's unique support in groups is long-lasting group-wide , which lets you run past trash without having to fight it. This lets you skip large sections of dungeons and certain fractals.
Once you trigger certain mob groups while being in stealth they will follow you unless you "path" them. This is done by standing still until the Mobs reach you.
After stealthing with your group you can use a lot of skills to skip ahead of your group to trigger bosses/events faster to save time. This requires you to be able to re-trait fast for full efficiency but isn't needed.
You should re-trait to for extreme mobility. You could also trait Shadow Arts for and initiative regeneration.
固定特性:怜悯伏击