Adrenaline
Berserker relies on adrenaline/flow to generate its primary boon. is a great skill for immediately maxing this resource.
Adrenaline
Throughout the rotation, you will need to be hitting the boss to build up adrenaline while also making good use of skills and traits that generate more:
- (staff) generates five if you hit an ally other than yourself.
- (staff) generates 10.
- (mace) generates six if allowed to channel fully, or three if is used early.
- passively generates two every three seconds.
- generates five every time you Weapon swap.
- (if using) refunds 33% of the cost of a burst skill.
In general, you shouldn't need to bring specific utility skills for extra adrenaline, as and/or should generate plenty extra.
If you aren't bringing Rage skills to extend your berserk, you will eventually drop out. The simplest method is to save and use it to immediately regain full adrenaline, but you could also rely on .
Boons
Heal Berserker has the ability to provide every boon in the game, and the vast majority with permanent uptime.
Quickness
Thanks to , every burst skill provides AoE . You also have a little extra on .
Aegis
This is provided on-demand with . It is also applied by , but as this skill is required for permament uptime, it is less available.
Fury
Fury is essentially free, as you generate it on every burst skill thanks to , as well as (staff) and .
Might
generates ~17 stacks, and you should get an extra ~8 from triggering. (staff) provides some more, and if this is still not enough, you could get more by taking or .
Protection
(staff) and are both required for permanent . Without , you'd have to rely on a relic effect (see the section).