Boons
The majority of your boons come from your Jade Sphere in various attunements.
- Fire -
- Water - and
- Air -
- Earth - and
The basic concept is to cycle through all four attunements, dropping the Jade Sphere in each one, along with any skills that provide boons:
- On Staff: for , for , and ⇒ for .
- On Warhorn: for and , for , for , and for and boon extension.
Your opener is influenced by the desire to get up to 25 stacks quickly:
- Precast - this will blast after a short delay so if you're quick you can place a fire field before it does so
-
- and
-
- - if you're quick, your fire field will still be active when this blasts.
- and (if using) for more blasts. You can also use ⇒ if you won't need the before it's available again.
After this, use and go into followed by , using the Jade Sphere and any other useful skill in each. It is beneficial to go into last as this opener will have built up a large buffer of boons (most boons have a duration limit of 30s, which most will be at) and you can therefore camp this attunement for healing until you need to build them up again.
This makes the rotation very flexible, and as long as you perform a loop through the attunements every ~25s you should have no issues maintaining boons. You may wish to give some extra thought to though, as it contains both and which are very effective at mitigating dangerous attack and so it may be useful to leave it available in order to switch to it reactively. Bear in mind that and also provide your , so it is still recommended to swap to this attunement every 30s at least.
Energy Generation
2 Energy can be generated per attunement swap through , and the rest comes from hitting enemies.