The Hammer rotation can be varied quite a lot, so an outline is provided rather than a strict skill usage. The fundamental goal is to cycle through all four elements, activating the Circular Projectile in each element before releasing them all with
高潮结尾 and starting the loop again.
Jade Sphere use
During the loop, you also want to deploy your Jade Sphere once in each element. You do not regain the energy needed to cast them while one is active, so it's best to cast them in "pairs" as you switch attunements. This creates some gaps in the loop where energy can recharge, and as the most powerful autoattacks are found in Fire and Earth, these attunements are the best choice to stay in. The sphere does the same amount base damage in each element, but thanks to the damage buffs you gain while in Fire and Air, these attunements are higher priority.
部署翠玉元晶 also generates stacks of
长效怒火, and
无情灼焰 and
寒冰碎裂 will last longer if used while standing in
部署翠玉元晶 and
部署翠玉元晶.
Glyph of Storms use
风暴雕文 should be used either in Fire or Air attunement. Optimal use will depend on phase timings as well as hitbox size - Fire favouring small hitboxes and Air favouring large. Given the damage and cooldown, Fire should be the more efficient option, but the rotation lines up somewhat awkwardly compared to using it in Air, so consider the following:
- A rule of thumb for elementalist is that your last
风暴雕文 in each phase should be used in Air, so try to keep an idea of how long you have left when deciding where to use it.
- As the more powerful option, if you can line Air up with your target gaining Exposed this will be greatly beneficial - particularly useful in fractals.
- If your rotation is not particularly tight, you may be better off just casting
风暴雕文 at the earliest possible opportunity, whether you are in Fire or Air.
Fiery Greatsword use
With the
回旋刺石 trick (see the Earth section below), Earth has the fewest cooldowns to use, and so is the best time to
炽焰巨剑. Summon after using
岩石环圈 and
捶地 (if available) and use
炽焰冲刺 →
火焰风暴 then drop the weapon and continue your rotation. The next time you reach Earth, pick the second Greatsword up and repeat.
Fire
In Fire you want to use:
Water
In Water you want to use:
Air
In Air you want to use:
Earth
In Earth you want to use:
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- - as is a powerful autoattack, it is a good idea to delay this until your attunement swap is available, then use and immediately swap (this will not interrupt the cast)
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Hammer Rotation example
While you have opportunities to adjust the element order as needed, in most cases you want your first two attunements to be Fire and Air, followed by Water and lastly Earth. Your choice of starting attunement is largely up to you, but it might be best to base it upon which you wish to open with.
Opener in Fire
- (optional)
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Air
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- once you pass 20 energy (2/3rds of the energy bar) and swap to Water Attunement
Water
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- - if available
- - swap to Earth Attunement once the cast begins
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Earth
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- (if available)
- - drop Fiery Greastword immediately after the cast
- until you are at full energy and is nearly off cooldown
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- - swap to Fire Attunement once the cast begins
Fire
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- Return to the start of the Air Section
Keep looping between the four elements, following the advice in the Rotation fundamentals section and adjusting as necessary.