Catalyst's rotation can be varied quite a lot, so an outline is provided rather than a strict skill usage. The fundamental goal is to cycle through all four elements, activating the Circular Projectile in each element before releasing them all with
高潮结尾 and starting the loop again. Jade Sphere is also used in each element for boons. Downtime can be minimised by using the skills with the longest cast times last in each attunement and immediately swapping.
Fiery Greatsword use
Summon after swapping to
火焰协调 and use
火焰风暴, then drop the weapon and continue your rotation. The next time you reach
火焰协调, pick the second Greatsword up and repeat. Cast
无情灼焰 (make sure your
部署翠玉元晶 is already down) as soon as you can, and it will buff the ticking damage.
Fire
In Fire you want to use:
Water
In Water you want to use:
Air
In Air you want to use:
Earth
In Earth you want to use:
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部署翠玉元晶
回旋刺石 - as
刺石打击 is a powerful autoattack, it is a good idea to delay this until your attunement swap is available, then use
回旋刺石 and immediately swap (this will not interrupt the cast)
岩石环圈 - this refreshes the duration on your Circular Projectiles, so activate it as late as you can to extend the time you have to use Grand Finale
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捶地
Arcane Adjustments
If running Arcane, the cooldowns of your attunements and Jade Spheres are reduced. This means that you arrive back in your starting attunement before your Circular Projectile is available. Rather than wait, it is better to do another quick loop through all the available attunements. Performed quickly enough, you can get back to your starting attunement before expires. As you can get a whole extra set of Jade Spheres off, this substantially increases your boon generation (though the full loop itself takes ~35% longer), albeit with a notable difficulty increase.
During this shorter loop, only your 2-skills will be off cooldown (, , and ). However as the full loop is longer, you can use once every full loop, making it optimal to "shift" to the shorter loop instead. See below for an example.
Rotation example
While you have opportunities to adjust the element order as needed, you want your first two attunements to be Fire and Air (for and the potent Circular Projectile buffs), followed by Water and lastly Earth. Your choice of starting attunement is largely up to you, but it might be best to base it upon which you wish to open with.
Be aware that many of the longer skills will interrupt each other rather than queue, so be careful to let such skills finish.
Opener in Fire
- (optional)
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Air
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- - swap to Water Attunement once the cast begins
Water
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- (if available)
- - swap to Earth Attunement once the cast begins
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Earth
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- - swap to Fire Attunement once the cast begins
Fire
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- (if available, or pick up a previously placed one)
- - drop Fiery Greastword immediately after the cast
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- Return to the start of the Air Section
Keep looping between the four elements, following the advice in the Rotation fundamentals section and adjusting as necessary.
Arcane Loop
If running Arcane, replace the Fire section above with the one below. Speed is crucial, so you want to be swapping attunements during skill casts.
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- (if available, or pick up a previously placed one)
- - drop Fiery Greastword immediately after the cast
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- until Fire Attunement is available
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- Return to the start of the Air Section