As a healer, you don't really have a fixed rotation beyond using certain skills off cooldown, but consider the following guidelines.
Boons
Quickness/Alacrity provision comes from
机不可失/
延展时间 so frequent clone generation and shattering is key.
There is a large range of viable weapons to choose from, but in general you'll have a "main set" for sustained healing (Rifle, or Sceptre if you don't have access to Rifle) and an "off-set" for mechanics or boon padding when incoming damage is lower.
Open with your off-set phantasm, then the clone skill, then weapon swap and use the main set's clone skill. This provides 2-3 opening clones for
时空裂缝. Within CS spam shatters and use
行动法池,
鼓舞成像,
时间潮汐 and/or
时间扭曲 to give yourself a large buffer of boons.
Outside of CS, autoattack on Rifle/Sceptre, use healing and illusion-generating skills, and
分裂时间 or
回归原位 as soon as you have three clones.
鼓舞成像 is almost enough to cap might alone (if you do not detonate it for the healing). The rest can be provided by
行动法池,
时间潮汐 and
分裂时间.
保护 can be maintained with
幻象壁垒, provided you use
回归原位 with three clones nearly off cooldown. Additional padding can be provided by
回忆幻像.
With
抽象回春, your healing skills apply AoE
再生. Between this and the combination of
幻象防护 and
混乱转移,
再生 should also be permanent. More will be generated when on Staff and Rifle.
If you have
时间扭曲, you can use it should you notice
急速 dropping.
Healing
Your primary healing sources are
跋山涉水 and
奇点射击 (which provides barrier), as well as AoE healing on each shatter via
幻象回复.
You have three options for sustained healing:
友谊之火 splashes healing in a small AoE around your target.
咒语回复 provides a moderate AoE heal every time you use a mantra charge.
苦痛咒语 has practically no cooldown after its charges are expended so you can spam it constantly for healing.
幻象灵感 heals in an AoE every time an illusion is generated. Phantasms will trigger this trait twice (once when they appear, and again then they become clones).
Rifle autoattacks are the most potent of these options. The other two provide roughly equivalent healing per second to each other, and due to the downtime on from having to expend charges, you can get in a full auto chain on sceptre. However, having to constantly activate will be quite awkward as boons depend on consistent clone generation, so relying on sceptre autos is better in practise, leaving uncharged in case extra healing or is required.
If playing with , you will have regular healing from your wells. You can save for an emergency as it has an inherent heal on the final pulse as well as triggering the trait.
Tanking
You have many options to deal with incoming damage. Aside from your inherent healing you have the following:
- - a two second channel that blocks an attack and causes you to evade afterwards. Also generates two clones so you are immediately healed via . The cooldown is very short so you can use it liberally even if you're not tanking.
- - A lengthy channelled block that will provide AoE after use, as well as triggering twice from the phantasm. If you block an attack, it flips to for 10 seconds, allowing you to repeat the skill.
- - Up to four seconds of invulnerability with three clones, allowing you to completely ignore the majority of attacks. Activating it also provides in an AoE.
- - three pulses of in an AoE and personal , which is enough to prevent a lot of incoming damage.
Continuum Split
Aside from providing an opening buffer of boons, you can use to get extra uses out of skills, either for the utility or for healing.
Crowd Control
Always have:
- - . You shouldn't need to use this for boons, and so can save it for CC.
- -
On off-set:
- - (shield only)
- ⇒ - (focus only)
- - (greatsword only)
- - (staff only)
Optional utility: