Power chronomancer has a very complex rotation. Due to
时流不息, your cooldowns are even shorter than normal, so the rotation is longer by squeezing more skills into it. You should memorise the opening and practice it, because then you can just follow your cooldowns to sort of know what to do.
Beginner rotation
You can opt to drop Spear (or replace it with a Focus) to greatly simplify the rotation, though at a significant DPS loss. The rotation below assumes the use of Focus in the second set, but you can choose to camp Dagger/Sword if you prefer, though this is an additional DPS loss.
Opening Continuum Split
As this is a beginner rotation, Continuum Split is kept very simple:
利刃呼唤 to start with a clone to shatter
-
时空裂缝
幻影守望 (replace with
幻影剑客 if not using Focus)
-
幻影除魔
-
狂刃风暴
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时空转移
-
幻影守望
- Weapon Swap
Rest of the Rotation
For the rest of the rotation you use Dagger skills,
重力陷阱, and your three utility skills off cooldown (be sure not to consume the last charge of
苦痛咒语 if using). Additionally:
- On offhand Sword use
幻影剑客 ⇒
幻光纹章 ⇒
幻影剑客, then continue using other skills off cooldown until you can use
幻影剑客 once more. Then immediately Weapon swap afterwards (if using Focus).
- On offhand Focus, use
幻影守望 whenever it comes off cooldown, then Weapon swap back to offhand Sword as soon as you can.
Simplified rotation
As a step between the Beginner rotation and the full rotation(s) below, you can choose to omit and replace it with an opener such as:
-
-
- - this recharges Mind the Gap
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- Weapon Swap
And then follow the looping parts of the rotation.
Dagger/Sword & Greatsword Rotation
Opening Continuum Split
Start on Dagger.
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-
-
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- Weapon Swap
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- , and during the cast
- and
-
-
-
- and
- and
- and Continuum Split ends
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- and ⇒
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- and
-
- and
- Weapon Swap
Dagger Loop
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- + Shatter
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- Autoattack and use when it comes off cooldown, Shatter when you reach 3 clones
- + Shatter
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-
- Weapon Swap
Greatsword Loop
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-
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- Autoattack, use when it comes off cooldown, and Shatter when you reach 3 clones, use to maintain or buffs
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-
-
-
-
- Weapon Swap
- Return to start of loop
- Fill the gaps with auto attacks.
- Use , , and off cooldown.
- With , use the last charge just before the end of a phase and recharge it near the start of the next one to provide some to your subgroup.
- This rotation spams shatters:
- deals a lot of damage so save clones for it
- or can be saved for cc or defense
- You can add just before Mind Stab in the greatsword loop to maintain the (if using).
- Every third dagger autoattack triggers a Cutter Burst, so try to do this before swapping to greatsword.
Spear Fundamentals
The most important skill to understand on Spear is . This skill is a spin attack that deals extra damage to enemies that are on the outer edge of its radius. This radius roughly corresponds to maximum melee range, so you can reliably hit with it, but you may need to stand further back than usual and annoy some boon supports.
Hitting your target with applies a buff called Clarity. Your next use of one of your Spear skills 2-5 will consume the buff and gain an enhanced effect:
- grants you
- heals for more
- summons an extra phantasm
- stuns your target
Of these, the only one that increases your damage is , so this will be the skill we want to enhance.
Rotation
Opening Continuum Split
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-
-
-
- Weapon Swap
- , and during the cast
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-
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- , and during the cast
- , and during the cast
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-
- , and during the cast
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-
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- , and during the cast (try to make sure you're at three clones)
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-
- Weapon Swap
Dagger/Sword Loop
The standard dagger loop uses four times, but as you won't have available the first time after the opener, it's better to only use it three times, and use as the first skill upon swapping.
If the buffs from and are about to expire, use ⇒ .
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- - the first time after continuum split, this will not be available
- - the first time after continuum split, this will not be available
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-
-
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- Autoattack and use as it comes off cooldown.
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-
-
- Weapon Swap
Spear Loop
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-
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- Autoattack and use when it comes off cooldown - Mind the Gap takes priority over finishing your auto chains
- - this recharges Mind the Gap
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- when Mind the Gap is nearly ready
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-
- Weapon Swap
- Return to start of Dagger/Sword Loop
- Whenever you reach three clones, use , or if it is not available
- Use whenever it reaches two charges
- Through the rotation, use , and off cooldown, but prioritise weapon skills
Second Continuum Split
When is ready and you're on Dagger:
- (if you're not at 3 clones)
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-
- , and during the cast
- (if not used in step 1)
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-
-
-
- (if not used in step 1)
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-
-
-
-
- Weapon Swap
Dagger/Sword & Sword/Focus Rotation
Sword/Sword & Greatsword Rotation
Crowd Control
-
-
- ⇒ (Sword)
- (Spear)
- ⇒ (Focus)
- (Greatsword)
General Tips
- Use or whenever you have 3 clones up.
- Save clones to shatter with if you will need to CC in the immediate future.
- After the opener, use anytime it gets a charge.
- Use the final charge just before a boss is about to phase, and recharge it before the start of the next.
- If struggling to fit all the skills into the opening , you can skip .
- provides enough to counter the negative side of . This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem.
- On Spear, has a one-second evade on it. As you only use this skill once, you can delay it in order to avoid an attack you'd otherwise have to dodge.
- On mainhand Sword, make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, .
- As you master this class, you can start considering some more advanced tips and tricks:
- Skills such as , , and will interrupt your current skill cast. You can take advantage of this to cancel the aftercasts of some longer skills, but make sure to not interrupt yourself. For example, you can use them, or weapon stow, to cancel the aftercast animation of , which can be cancelled almost instantly, or , which can be stowed after the final strike.
- has artificially high priority in the rotation so that it is off cooldown for the second Continuum Split. If you had to interrupt your rotation at any point, you will no longer need to give such high priority to it. Instead, when Continuum Split is coming off cooldown, ensure that Well of Calamity will be available to use inside of it. With 13,3 seconds cooldown, this means you should leave WoC off cooldown when CS will be ready in 8-9 seconds or less.