This is a test build. You may comment and rate it.
Focused on: Strike damage and Mobility
Designed for: PvP Conquest
Difficulty: Easy
This build was last updated on January 05, 2026.
This is a test build. You may comment and rate it.
Focused on: Strike damage and Mobility
Designed for: PvP Conquest
Difficulty: Easy
This build was last updated on January 05, 2026.
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A Power Daredevil build for PvP that focuses on spamming
飞天杖舞 and dodges for AoE damage and high evasion uptime, further enhanced by Acrobatics.
Relics
Utility
Keep on your bar at all times. The other skills can be replaced by:
- adds more burst damage to the build. Consider using right before the first projectile goes off in order to cut down on travel time/distance, making the skill harder to avoid.
- you become weaker in combat but gain an extremely powerful mobility tool that turns you into a decap machine.
Weapons
General
The thief's role is to almost constantly keep moving. Decap unguarded capture points, +1 fights (rotate to outnumber the enemy team on a point, quickly ending the fight and then move on), interrupt foes with stability by landing
顺手牵羊, and gank targets in teamfights.
Dodge if you need
迅捷 or extra mobility in general while moving between capture points.
The many dodges and evasions on weapon sets provide decent survivability for an otherwise very squishy profession.
Dodging and evading attacks proc
独行侠古物, and the procs can stack. This is important because a stack of the proc might get consumed by the landing damage you deal with
弹跳闪避, giving it a bit of "anti-synergy" with the build as the main goal of the relic would be to boost skills like
飞天杖舞 and
侧翼突袭 that you use after dodging. However as the relic also procs upon evading attacks, it's possible to get 2 stacks from a single dodge - one from the act of dodging and one from evading an incoming attack. In this case you'll still have 1 stack remaining when you use an attack skill like Vault as a followup. Not to mention that Vault itself evades attacks, so it can proc the relic as it's being used, no setup required.
Steal
顺手牵羊 is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
Steal refills some endurance, grants initiative, strips boons and provides a variety of boons for you and your team. Its most important function however is the instant, unblockable interrupt.
Steal procs the damage bonus of
烟花古物 (if taken), creating a burst window for you.
Staff
Main set
The general gameplay loop mostly consists of spamming and dodging inbetween. Spending initiative on other skills is highly situational and usually a waste of resources.
is good for getting rid of . The follow up can be useful when paired with . Can be cancelled for faster usage by using Weapon Swap.
does good damage if you don't have initiative for Vault but need to deal damage right then and there. Otherwise just wait for initiative to build up.
can sometimes be used to negate/reflect important projectiles like , this is your best skill after Vault. The damage is moderate but when used at melee range it will apply 3 blinds in just 3/4 seconds, this ability can be used or spammed to partially/completely negate deadly bursts. Be mindful of opponents with or skills.
Weapon Swap
Weapon Swap swaps back into another staff rather than an alternative weapon.
This can be used to:
Consistently Weapon Swap during fights to improve your effectiveness.
Utilities & elite
is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
is a defensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team.
If taken is a situational skill. The evade can be used proactively to avoid damage, the stunbreak is a reactive part that breaks stun if you do get hit, and the initiative refill even gives it some offensive capabilities - you may choose to get greedy and use this skill to gain initiative so you can maintain the pressure on enemies.
If taken is your best souce of cleansing, as it instantly removes 3 conditions. In addition to that, this also gives an entire dodge roll's worth of endurance which can be used as a last resort option for squeezing out more dodges when you're out of endurance and don't have time to heal. Keep in mind that the active portion of this skill is AoE! Try to use it near allies whenever possible.