Weapon variants
- We default to Staff against groups of enemies, and Dagger+ Dagger against single targets.
Skill Variants
Heal skill
We default to
活力引导 as it provides both decent healing and recovers endurance, making it a good all-around healing skill. But other alternatives can be considered.
紧急撤离 - provides less healing but it is an evade and mobility skill.
恶意纹章 - provides almost no burst healing in exchange for constant sustain if you can keep hitting enemies.
遁入暗影 - defensive heal that provides
潜行 to access the CC stealth attack
钩型打击.
Utility skill
We default to:
铁拳乱舞 for its excellent damage. Never replace it.
阻碍匕首 for its decent damage and crowd control. Can be replaced if needed.
For the final slot, we suggest
战斗冲动 for an offensive stun break, but other options can be considered:
强横防御 - stun break into a channelled block into crowd control if you block something.
暗影疾步 - alternative stun break that grants mobility and condition cleanse.
障眼烟幕 - blinds enemies and blocks projectiles.
暗影庇护 - to escape from enemies or stealth past them.
敏捷纹章 - can be considered if conditions are a problem.
Elite skill
We deafult to
匕首风暴 for its relatively short cooldown evade and decent damage against groups. It can be replaced by:
石蜥毒液 - grants significant defiance bar damage, nearby allies also gain the effect.
同仇敌忾 - more damage on a longer cooldown, ideal for fighting tough enemies like hero point challenges.