As a Druid you wear many hats in a raid encounter. This is your priority during fights, from highest to lowest:
- Stay alive
- Maintain boons and healing on your squad
- Do mechanics
- Rescue teammates low on health
- Maximize your DPS
Boons
Your main job for most of the fight is maintaining and 25 stacks of on your subgroup. As a Druid you are well equipped to do this with . You should also be aiming to maintain permanent , and ideally .
Alacrity
is applied by every skill. In general, you should be aiming to use whenever it comes off cooldown, and using enough abilities to maintain until the next time is available.
Might
is applied by and in , as well as and . is almost half your generation, so it is required if you are the only source in your group.
Protection
is applied by , , your pet's beast ability (via ), and every glyph (via ). Using and F2 off cooldown should be sufficient to make permanent, but as you may wish to delay either of these for mechanics, it is helpful to bring at least one glyph to provide a safety net.
Regeneration
Thanks to the Nature Magic traits , and , having permanent is trivial.
Swiftness
By default, only applies group . The duration is almost long enough to make the boon permanent if used off cooldown, but both Skirmishing and Marksmanship offer ways to get a bit more: In Skirmishing, is effective when used on , and in Marksmanship, triggers Lesser Call of the Wild every time you pet swap.
Aegis and Stability
and offer very convenient access to and , respectively. If more is required, White Tiger provides on its beast ability, and pulses in the area.
Example Opener
As a healer, you will always need to be reactive to the encounter, so there is no one rotation that is always best. The following example is just one way of starting a phase.