Scepter/Dagger
When playing the suggested scepter/dagger variant, you will be constantly switching attunements since you have useful damage skills in all attunements.
Fire
In you find the following useful skills:
In the regular build, the trait will give you might for every fire skill you use, then cause an explosion when you leave Fire attunement.
Water
In you find the following useful skills:
-
- use directly after Shatterstone to deal increased damage to chilled enemies.
- which is both an offensive and defensive ability with and .
Air
In you find the following useful skills:
-
- great for both damage and mobility.
It also has a strong auto attack with .
Earth
In you find the following useful skills:
Never stay in an attunement for long, cast the available damage skills and swap attunement.
Staff
Staff enables an alternative more simple and relaxed playstyle. While it does offer ranged damage, staff deals considerably lower damage than scepter-dagger. The playstyle revolves around and spamming . The trait is key to the build so make sure you are using it. Generally speaking, there's no much incentive to attune to the other elements. You find some healing in with and condition cleanse with . In , does great damage but the cooldown is too high, and you have some CC from and . In you have decent damage from and , and CC with .