Might
You can maintain ~14 from , but that's about all you have, so if you're the main provider you'll need to find other sources:
- If you have access to Warhorn, should be able to provide the missing ~11 stacks without much issue.
- With Staff, the best option is to structure your loop around blasting with and . You can do this every loop, which is easily enough to maintain if you don't miss any - you actually only need one, so you could use the other blast for a water field outside your opener. The downside is that this still only leaves you at 20 stacks after the opener.
- Most boon providers can supply the missing five, but in the event they cannot, you may wish to consider
- can provide ~3 per elemental, so it is also an option, particularly once you reach three.
Your opener is influenced by the desire to get up to 25 stacks quickly:
- Precast - this will blast after a short delay so if you're quick you can place a fire field before it does so
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- and (if using) for more blasts. You can also use ⇒ if you won't need the before it's available again.
Other Boons
The basic concept is to cycle through all four attunements using key skills for boons:
- On Staff: for , for , and ⇒ for .
- On Warhorn: for and , for , for , and for and boon extension.
Healing
As a Staff Elementalist build, you have a lot of healing through weapon skills in . Consistent healing comes from and while you are using Frost Bow. Burst Healing comes through .
Additional healing can come from blasting water fields, but you don't want to do this if you're relying on.