The cooldown reduction from specialising in Air essentially allows this build to play a Fresh Air rotation while still benefiting from .
Every three weapon skills will charge . and generate around you.
Rotation
The Opener requires you to be fast in order to get down in time to combo with and start building up stacks of . If you struggle to do this (or if you can't pre-cast on the boss), swap the position of the first two steps.
If playing the variant, move up to step 4 of the opener to trigger . The rotation is mostly the same, but you don't have to worry about reliably comboing for .
If you don't have a charged at the start of a fight, you can use to charge it before you begin. Note that the opener also uses , but it's not such a big DPS boost that you should make your team wait for the cooldown so just skip those steps.
You can precast up to 30 seconds before the fight starts so you don't have to cast it in the opener.
Opener
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- , and during the cast
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- , and during the cast
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- , and during the cast
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- , and during the cast
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- , and during the cast
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- , or if running
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- , and during the cast
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