Quickness
You apply
急速 through the trait
高尚慈悲. This pulses healing and
急速 whenever you are using upkeep energy of six or above. Fortunately, all of your non-
传奇巨龙姿态 legends have a skill that uses exactly six. Thus while in these legends you want to maintain the skill in question for almost the entire time. Glint is a little trickier as all the skills use upkeep, but
混沌多面体 and
自然多面体 combined are six energy, so these two are maintained together.
Swiftness
By default, the rotations below only generate ~35%
迅捷 uptime. To provide more, you need to skip the first use of
元素轰击 and maintain
元素多面体 while on
传奇巨龙姿态 (you should still use
元素轰击 before swapping legend). You may need to toggle off
黑暗多面体 early to ensure you have enough energy for weapon skills.
Alternatively, as
迅捷 is not stripped at the start of encounters, you can make sure to channel
元素多面体 before the fight starts. If you manage to start with 60s, you should be able to maintain it for a further two minutes without compromising your damage, or even longer if there are split phases in which to refresh it.
Legends
-
传奇巨龙姿态 - absolutely key to the build, this is your source of almost all your non-
急速 boons. It's
自然多面体—Dragon increases the duration of boons your subgroup provides by 20%. Note this effect does not actually increase Concentration, it increases Boon Duration (and is not shown in the Hero Panel), so a build with this effect and 100% Boon Duration would provide boons lasting 120% longer.
-
传奇刺客姿态 provides the highest personal DPS through
压倒优势. It also offers personal mobility through
位面穿行, and CC through
翠玉风暴.
-
传奇矮人姿态 is a personal DPS loss of about ~1k. You can provide
稳固 through
稳固激发, CC through
强制束缚, and reduce personal incoming strike and condition damage by 20% with
复仇之锤. If needed, it can also reduce incoming strike damage to your subgroup by 50% with
崇高矮人仪式.
-
传奇半人马姿态 is an extremely niche option. It is a massive DPS loss that should only be taken if your group desperately needs projectile block through
慰藉屏护. It also offers condition cleanse through
净化精华, CC through
能量爆发, and a very weak heal through
自然多面体—Centaur.
-
should never be played in bosses, but it offers a pull with which may be useful when fighting trash mobs if your group does not have pulls.
- It can also be used in fractals to remove the boons from No Pain, No Gain if no-one else is able to.
Sword Rotation
Opener
- Start on Glint with , and active:
- ⇒
-
- to get to 6 upkeep
-
-
- - we slightly delay using this to be sure that Quickness has pulsed at least once
-
-
-
Legendary Assassin Stance
When on , immediately activate and use , and off cooldown. The rest of the time is spent autoattacking (make sure to finish your auto chains). Swap back to as soon as possible.
Legendary Dragon Stance
You activate and consume and at the start and end of the Legendary Dragon Stance section, filling the remaining time with sword skills and activating and when they are available.
-
- ⇒
- ⇒
- Auto-attack and use , and off cooldown. Make sure to finish your auto chains.
- and when they comes off cooldown - be careful not to tap them twice and immediately consume
- Just before Facet of Strength and Facet of Elements come off cooldown, activate and
- ⇒
- ⇒
-
Greatsword Rotation
Opener
- Start on Glint with , and active:
- ⇒
-
- to get to 6 upkeep
-
-
- - we slightly delay using this to be sure that Quickness has pulsed at least once
-
-
Legendary Assassin Stance
When on , immediately activate and use , and off cooldown. The rest of the time is spent autoattacking (make sure to finish your auto chains). Swap back to as soon as possible.
Legendary Dragon Stance
You activate and consume and at the start and end of the Legendary Dragon Stance section, filling the remaining time with sword skills and activating and when they are available.
-
- ⇒
- ⇒
- Auto-attack and use , and off cooldown. Make sure to finish your auto chains.
- and when they comes off cooldown - be careful not to tap them twice and immediately consume
- Just before Facet of Strength and Facet of Elements come off cooldown, activate and
- ⇒
- ⇒
-
Crowd Control
Accessing CC can be difficult on revenants as CC skills cost energy that you should have been spending on damage instead. Nevertheless, each legend has one skill:
- On , - this is a very expensive skill and you will usually need to plan ahead if you want the energy to use it.
- On , .
- On , .
Staff
By default, this build uses Staff as your second weapon set. This doesn't provide any damage, but gives you access to , which is one of the best CC skills in the game. In general, the DPS loss isn't worth swapping to Staff in the middle of a fight but there are some cases where this is mitigated:
- Many fractal bosses start with an open defiance bar, so you can start on Staff then immediately swap to Sword/Sword after using and continue your rotation as normal.
- The same logic applies to bosses that end a phase with a defiance bar, such as Keep Construct or Amala.
- Some bosses will be invulnerable while their breakbars are active. If you pre-emptively swap to Staff after your big DPS skills, you can minimise the DPS downtime.
- Raid examples: Slothasor, Samarog, Sabir.
- It will always be worth sacrificing damage if it would prevent a wipe.
- It will almost always be worth sacrificing damage if it would save another player's life.
Hammer
For fights that have extended periods of time where you cannot melee the boss, Hammer can be used to apply damage from range. Just autoattack and use off cooldown. When all Hammer are off cooldown and you have at least 35 energy, the following burst combo can be used:
-
-
- - should land during the use of this skill, resetting the cooldown of
-
- This combo only works while you have and are not ed.
- has to hit a target to reset the cooldown of .