This is a test build. You may comment and rate it.
Focused on: Condition damage
Designed for: Raids and Fractals
Expansions required: Path of Fire Builds Janthir Wilds builds
Difficulty: Hard
This build was last updated on February 15, 2026.
This is a test build. You may comment and rate it.
Focused on: Condition damage
Designed for: Raids and Fractals
Expansions required: Path of Fire Builds Janthir Wilds builds
Difficulty: Hard
This build was last updated on February 15, 2026.
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Condition Holosmith is a fast paced and high APM build that constantly juggles between kits, offering very little resting time. This specific build takes a more structured approach relying on combos with specific skill orders, as opposed to the priority based build that uses
碎层古物.
蒸汽尖啸者古物 multiple times. Tracked by
毒气手雷.
冰冻手雷.
毒气手雷 and
冰冻手雷 are on cooldown.The way we track whether a combo is off-cooldown or not is by checking what
手雷包 skill between
毒气手雷/
冰冻手雷 is currently off-cooldown, if both of them are, prioritize Combo 1.
闪电矛杖/
电气炮轰 and
管流激增 go together, usually with varying orders, but you're always interested on pressing one then the other.
After finishing a combo
启用光子熔炉 if it's avaliable. Use the following combos depending on heat.
过热ed or your heat level is very low.
过热.Opener
Start at ~80 heat.
闪电矛杖
管流激增 ⇒
手雷包
毒气手雷 ⇒
炸弹包
超级炸弹
电流弹 ⇒
医疗包
净化区域
灌注炸弹 ⇒
喷火器
烈焰爆弹
毁天灭地
电气炮轰
管流激增 ⇒
手雷包
破片手雷 ⇒
炸弹包 - This part below is identical to Forge Combo 2.
燃烧弹
启用光子熔炉
电晕爆炸
光子闪击
过热
手雷弹幕 before the
过热 cooldown penalty triggers.
巅峰射线
Combo 1
Combo 2
Combo 3 During this sequence, whenever becomes avaliable (if it does).
Forge Combo 1
Forge Combo 2
Filler Priority
Rotation Notes
These Crowd Control skills can be used at free without breaking the structure of the rotation.