This is a test build. You may comment and rate it.
Focused on: Direct damage
Designed for: Raids and Fractals
Expansions required: Visions of Eternity builds Janthir Wilds builds
Difficulty: Normal
This build was last updated on January 26, 2026.
This is a test build. You may comment and rate it.
Focused on: Direct damage
Designed for: Raids and Fractals
Expansions required: Visions of Eternity builds Janthir Wilds builds
Difficulty: Normal
This build was last updated on January 26, 2026.
A Power DPS build for Luminary.
[&DQEqOhA/US8mDyYPXR1dHVYdVh3+AP4AZx1nHQAAAAAAAAAAAAAAAAAAAAACCQEyAAA=]





激怒 or
决心 uptime.You can use Longbow instead of Spear. This offers some ranged damage, but deals slightly less damage. This is also the best option for players with access to Secrets of the Obscure, but not Janthir Wilds.
Players that own neither Secrets of the Obscure or Janthir Wilds should use Sword/Focus instead of Spear, or Scepter/Focus for a ranged option that deals less damage.
All the utility options provide similar levels of DPS, so you don't really want to swap any of them out. If you have to, swap out
怨毒纹章 as it doesn't contribute to
克达之爪古物 uptime.
勇敢突进 is your only damage elite, but is rather unimpressive DPS so it can be swapped out easily. The boons it offers could be handy, but the CC is awkward as it involves moving away from the target to trigger (the wording is ambiguous, but moving away from your target counts as them moving away from you).
"怒气冲天!" is a good utility replacement.
Food
Utility
Radiant Forge functions like a shroud, but there is no associated resource, only a 20-second timer. Each of the 2-5 skills are two-part abilities that equip a weapon, then use that weapon (the second part does not need to be used).
The most recent weapon equipped provides you with a buff via , and modifies the effect of . The effects are all weak, but it only deals damage with equipped (the tooltip suggesting that it merely increases the damage is incorrect). Be aware that is not an autoattack so other skills will queue after it rather than interrupting.
Finally, the cooldown of Radiant Forge will depend on how many weapons were equipped while inside: One or zero results in a cooldown of five seconds, two or more results in a cooldown of 10 seconds.
deals damage and heals allies when you detonate a , which is done by activating any Luminary Skill. These are all Virtues, Stances and Radiant Forge skills (though not itself or ). A Luminary skill that applies will detonate the old one first. Optimal play involves spacing out these skills such that a is never wasted.
There are three classes of skills relevant to :
For the most part, you can use Virtues and off cooldown as they have no cast time, and you frequently enough that there's no danger of wasting the bonus effects of the Virtues. However there are a few instances where it is worth delaying them slightly. The s provided by and are not considered Luminary skills, and therefore will not detonate any existing s.
It is ideal to not have an active before using one of the "class 2" skills. This means you don't want to use a "class 1" skill in between exiting Radiant Forge on Spear/Longbow and the first on Greatsword. It also means you want to use a "class 3" skill after the before you (to detonate the aura from the leap before entering forge applies a new one). On most loops this is done with , but when it is not available, you can use instead - deals more damage than the bonus damage on so it is safe to delay for this purpose. You can also use after the second , before entering again on
Regardless of the weapons used, the structure outside the opener remains the same:
Spear's unique mechanic is the Illuminated effect. When under the Illuminated effect, skills 2-4 have enhanced effects:
In addition, each of these skills itself applies the Illuminated effect for five seconds. Finally, while gains no extra benefit from Illuminated, it causes all skills to be Illuminated for as long as the symbol is active, regardless of where it is in relation to you.
Due to the structure of the rotation, this mechanic only really comes into play when exiting Radiant Forge onto Spear, where you want to use first, as Illuminated will have expired.
Opener
Each Virtue skill buffs one of your Radiant Forge skills, and this buff (not indicated anywhere) lasts longer than the cooldown of the Virtues, which means that you can precast them a good time before the encounter starts.
Start on Spear and before combat starts - ideally you want to begin combat with the still active.
Greatsword Section
Spear Section
Opener
Each Virtue skill buffs one of your Radiant Forge skills, and this buff (not indicated anywhere) lasts longer than the cooldown of the Virtues, which means that you can precast them a good time before the encounter starts.
Start on Longbow and before combat starts - ideally you want to begin combat with the still active.
Greatsword Section
Longbow Section