Activate off cooldown. Due to the cooldown penalty from , try not to be too far from your mech when activating . Though with boon duration as high as this build has, it's not essential.
This should keep your group healthy for the most part but for optimal play you want to make use of the following:
Mace
provides barrier, and on a low cooldown. You want to use it off cooldown to maintain your group, and use your kits to provide extra boons and healing.
Short bow
Across the four skills, Short bow offers barrier, healing, CC, , , and some . This means you can be pretty effective by just using skills 2-4 off cooldown. can be held on to for CC or .
Much like with shield, you want to balance the need to maintain with holding for (much like ).
A very useful aspect of Short bow is that its skills have the same cooldowns as key skills within your kits, so by using these skills together, you can ensure you're using them off cooldown:
- and (Med kit)
- and (Elixir gun)
- and (Med kit)
- and (Elite mortar kit) - you can hold on to these skills rather than use them in your rotation, as on-demand CC and a water field.
As Short bow has a fire field and two blast finishers, it can be used to quickly stack up with an optimised opener, such as:
- - fire field
- ⇒ ⇒ ⇒ Weapon Swap
-
-
Combined with , this should be sufficient to reach 25 in a matter of seconds even if no-one else is contributing.
Key Skills
Significant healing over time can be added from the following skills: