The logic behind this rotation is to maximise uptime by entering shroud as often as is possible, while trying to time , and with so that their pulsing effects benefit from the extra ferocity from and extra critical damage from . Other damage skills such as are used to fill downtime.
The buff from is maintained for as long as possible by spacing out , and during the shroud burst.
Simplified Rotation
As Greatsword is by far the strongest weapon, the full rotation can be simplified by camping it and also dropping a few of the less impactful skills:
Opener
- - this triggers on each pulse, making the buff last for nine seconds
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Reaper's Shroud
is only a small DPS increase over shroud autos, so to prevent being locked into the animation it can just be skipped. The exact position of skills is not fixed, but the idea is to never drop the buff from . To enable this, you need to cast no more than three auto chains after , and leave shroud immediately after. Aim to get 5-7 auto chains in (below 50% you may lack the life force to do 7).
- ⇒ ⇒ x4
- - you can queue this during the cast of the previous skill to ensure no autoattacks sneak in
- ⇒ ⇒ x3
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Greatsword
Cast and as soon as you . Otherwise complete auto chains and use whenever it is available - completing an auto chain refreshes its cooldown, and if your target it below 50% health, it has no cooldown at all and should be spammed.
When your shroud has a ~3s cooldown remaining, repeat the opener.
Dagger/Sword Rotation
Opener