This is a test build. You may comment and rate it.
Focused on: Hybrid damage and Sustain
Designed for: WvW Roaming
Expansions required: Path of Fire Builds Janthir Wilds builds
Difficulty: Normal
This build was last updated on April 16, 2025.
This is a test build. You may comment and rate it.
Focused on: Hybrid damage and Sustain
Designed for: WvW Roaming
Expansions required: Path of Fire Builds Janthir Wilds builds
Difficulty: Normal
This build was last updated on April 16, 2025.
A Cele Renegade build with heavy AoE burst damage and great survivability, made for WvW Roaming.
Weapons
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Variants
公正反叛 can be considered if you're having trouble dealing with conditions, but it's going to cost you some healing so the tradeoff isn't always worth it.Replacing Salvation with Retribution is also a viable option. This version offers better damage and goes well with Shortbow if you want to play that, but your sustain (especially condi cleansing) is going to be worse:
Food
- great all around stat boost and damage mitigation.
- better endurance regen, more access to dodging (and thus better condition cleansing too with Salvation).
- slightly worse endurance regen than that of the Orrian Truffle food, but the constant healing ensures effortless uptime when playing with Salvation.
or - cheap precision bump and armor ignoring damage procs that also heal you.
Utility
General
Invoking a legend resets energy to 50 (ideally 75, more on that later), removes 1 condition, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse.
Because of you should always aim to deplete your energy before switching legends in order to start at 75 energy instead of 50.
Renegade comes with its own 3 specialization skills:
allows for permanent uptime. The easiest way to trigger this is to turn either (if you chose Shiro) or (if you chose Jalis) on/off every 5 seconds.
Dodging removes 1 condition via . This is your primary line of defense against conditions.
provides damage mitigation for a short while after you're healed. Ideally you should have permanent uptime, which isn't hard to achieve as and regular dodging should do the trick. and the Holo cake consumables could also help.
Shiro
is a skill with life steal, which means the damage it deals bypasses any damage mitigation including or even . That being said it still can't go through evasion or invulnerabilities such as .
Relics
- better condition cleansing.
- if you can afford to sacrifice sustain for more damage.
Runes

can augment any skill and increase your damage output significantly while active. It's quite expensive though, so don't maintain it for more than a few seconds at a time, use it only for bursts. Note that it's only single target damage, doesn't cleave.
is great for initiating fights from range and immediately starting off with coupled with unblockable attacks. Quickness can be used to do burst damage or cleave downed targets better through auto attacking, while the unblockable attacks could seal the fate of enemies relying on blocking as their last resource option for sustain. Either follow up with hard hitting attacks or a / if you wish to interrupt them (and to cancel their blocking skill).
won't be used often because it exhausts most of your energy pool, leaving you defenseless and with barely anything to capitalize on the CC. This should only be used to set up kills for your teammates, or to interrupt very important channels like a rez or a stomp.
Staff
Staff is the defensive weapon in the build.
The 3 main defensive skills include a block, a condition cleanse, and an evade frame. These skills are not only strong but also cheaper than Jalis skills in case you need to survive but you're running low on energy.
other than being a much needed condition cleanse is also a Blast Finisher - your combo fields are not that great, but you could combo this with whatever fields your allies are using for stronger benefits like .
is an instant evade frame which already makes it valuable. Perhaps the best thing about this skill though is the fact that it CC's multiple times in a row, which makes it great at burning through stacks of your opponent and interrupting casts they thought were safe.