Rotation Fundamentals
Unlike other Necromancer specialisations, its shroud skills are always available. This means you will be using your skills off cooldown according to a priority list. The rotation becomes more structured for players that own Secrets of the Obscure, as pistol becomes a strong choice due to its ability to trigger practically off cooldown, introducing a weapon swap into the rotation.
Shades
Your first shroud ability is . This drops a short-duration Sand Shade at the target location. For as long as a shade is active, your other shroud abilities will happen around your shade as well as you (an enemy can only be hit once if both you and your shade are in range). You want to maintain a shade on top of your target at all times, both to activate and to maintain damage if you have to move out of melee range.
All your shroud skills deal damage when activated, but and deal more (the latter via ). Your other two shades can be used for utility: provides AoE Barrier to nearby allies, and inflicts on nearby enemies.
All shroud skills consume life force to use. In general you will only have enough to use and off cooldown, but some encounters will have extra sources of life force that allow you to spam the other abilities for more damage.
Life Force
Life force is a resource based upon your max health. Each shroud skill consumes a fixed amount to use, while certain skills generate an amount based on a percentage of max life force. A huge amount of your damage comes from your shroud abilities, so using such skills frequently is essential.
There are four skills that generate life force:
- , , - weapon skills that are also used for damage.
- - the active ability of your Shadow Fiend (if using). The skill has no cast time, but your Shadow Fiend will take a moment to respond.
- - kept passive, this skill generates life force every three seconds.
Simplified Rotations
While scourge is conceptually simple, its damage isn't really concentrated on a small number of abilities, so it remains quite fast-paced even when simplified. Fortunately, dropping one or other of the mainhand weapons isn't a huge DPS loss. The higher damage option will be to camp .