This is a test build. You may comment and rate it.
Focused on: Condition damage and Boon removal
Designed for: PvP Conquest
Difficulty: Normal
This build was last updated on May 25, 2024.
This is a test build. You may comment and rate it.
Focused on: Condition damage and Boon removal
Designed for: PvP Conquest
Difficulty: Normal
This build was last updated on May 25, 2024.
A high condition damage PvP Scourge build made to win teamfights and smaller skirmishes.
Weapon Variants
Utility Skill Variants
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can be taken against very condi-heavy comps.
will deal higher burst damage but lower teamfight DPS, especially if you miss one or more fears.




Elite specialization basics
General
Your main job is to dish out big AoE damage and CC and while corrupting boons for even more. As such, watch your target's boons and don't waste your attacks on boonless foes unless they are being focused down by your team.
grants and cleanses a condition on any ally (including yourself) that you grant barrier to via Scourge skills and traits. triggers this, so one of your main sources of sustain and cleanse is corrupting or stripping boons from enemies.
and provide additional passive sustain through your damage. Play aggressively but position carefully, as you cannot reposition as easily as other builds.
Always open with , even if you need to place it before combat, to benefit from and from the beginning of combat. Make sure there is always at least 1 shade active.
Use carefully but as often as possible. As a source of it will CC and deal damage.
Use to rotate between points.
Use (or ) to interrupt enemies that are blocking.
can be used to safestomp enemies (thanks to the ) if you know you won't need it for combat soon.
Scepter skills (including the auto attack chain) are not projectiles and can be used to play around projectile denial (such as ).