In addition to , Heal Tempest can provide permanent uptimes of , , , , and . The way you do so will change between weapons and what your third traitline is.
Auras you apply to allies provide and healing, and makes any aura applied to you also apply to allies within 600 units. A standard "loop" is around ~25 seconds, so you want to be providing at least four auras during this.
You can fit in two overloads, so is extremely valuable. This leaves as your only way to apply permanent . It also gives , so these two boons are easily covered.
With Warhorn, is trivial and you can reliably upkeep thanks to . Most supports and some DPS will also provide , but if you are literally the only source, you could pad your uptime with or . An easier approach is just to bring as this also improves generation and provides an aura.
With Staff, your options for and are much more limited. You must run to provide permanent , and the easiest way to provide is with . could also be provided by taking the Fire traitline for , but you'll need to attune to fire twice during the loop to reach 25 stacks (or attune once and , but then is already providing full ).
For either weapon, can be covered either by taking the Earth traitline for , taking the Arcane traitline and attuning to twice during the loop, or using . If there are any gaps in your uptime, you can pad it with .
Similarly, can be covered either with the Arcane traitline, , or blasting an air field. The only air field Warhorn has access to is , whilst staff also has .
Warhorn Opener
Start in
- Throw out any quick DPS skills such as and use (if using) in the fire field to blast some
- to start stacking
- to share the and with your squad
Swap to
- to blast
Swap to