Overloads
Overloads are the profession mechanic of the tempest. After attuning to an element, remain in it for a few seconds to achieve Singularity, allowing you to press the attunement key again to Overload that attunement and cast a powerful skill but place the attunement on a long recharge.
In this build, you will focus on .
Damage
resets the cooldown of every time you critically strike while attuned to a different attunement. This includes resetting the cooldown of . Thus, the idea behind the build is to use Overload Air, attune to another element and maybe use some skills of that element, and then return to Air, triggering and getting the extra ferocity from Fresh Air and the extra damage from .
Your goal is to spam for damage. If you are playing alone, you can also for damage and . Since creates a fire field, you can use combo finishers to provide yourself and nearby allies with even more might (See: Guide are Combo Fields).
After Overloading, attune to another element, cast 1 or 2 skills then return to Air since has recharged it.
Opener
Against bosses and other strong enemies, try to follow this opener:
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- and
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-
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- +
- until is ready
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- and
- + until is ready
- If playing in a group giving you , skip and just return to Air quickly.
- has no cast time nor animation, use it while casting other skills or overload.