The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Mobility
Designed for: PvP Conquest
Difficulty: Normal
This build was last updated on March 21, 2025 and is up to date for the June 2, 2026 patch.
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Mobility
Designed for: PvP Conquest
Difficulty: Normal
This build was last updated on March 21, 2025 and is up to date for the June 2, 2026 patch.
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固定特性:蛇毒之触Deadly Arts over Critical Strikes. This provides you with more survivability and utility value in exchange for lower damage:





Core Sword/Dagger Thief is a slippery, evasion and boon removal focused PvP build with good mobility and decent damage. This version's also available for F2P players.
S/D Thief is often used against comps with several bunker builds, as its
侧翼打击 +
侧翼突袭 chain can quickly work through the defenses of many high sustain specs thanks to the unblockable boon removal and high damage.
Utility
Viable choices for the optional slot:
渗透纹章 - primarily used to chase down targets. If you need to break stun with it and don't want to remain right next to your opponent, you can use NPCs (or even objects like a Trebuchet) and other players as targets to teleport to.
敏捷纹章 - good passive bonus and extra cleansing/evasion on active.
毒蝎钩索 - a ranged pull on short CD. Good at closing gaps, interrupting skills and setting up bursts without spending initiative. Works especially well as a setup skill for
隐秘突袭 ⇒
战术打击 bursts.
暗影传送门 - you become weaker in combat but gain an extremely powerful mobility tool that turns you into a decap machine.
Elite
General
The thief's role is to almost constantly keep moving. and other shadowsteps make this build incredibly mobile. Decap unguarded capture points, +1 fights (rotate to outnumber the enemy team on a point, quickly ending the fight and then move on), interrupt foes with stability by landing , and gank targets in team fights.
Dodge if you need or extra mobility in general while moving between capture points.
The many dodges and evasions on weapon sets provide decent survivability for an otherwise very squishy profession.
provides you with a 10% damage buff after using a movement skill. You likely will not need to actively think about maintaining this buff.
Steal
is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
Steal refills some endurance, grants initiative, strips boons and provides a variety of boons for you and your team. Its most important function however is the instant, interrupt.
Steal procs the damage bonus of , creating a burst window for you.
Sword/Dagger
The main set of the build
Most of the damage will come from a combination of the chain and into .
is an excellent skill for initiating fights or just closing gaps. It's recommended that you start fights with this skill from a place that break line of sight (LoS), like a wall or a pillar. This leaves you with an escape route via in case you get focused, and IR even provides some minor cleansing.
Don't spam mindlessly. You will become easily predictible and locked in an animation while your enemy can set up burst. Find a balance between your autoattacks and flanking strike. Both this skill and its chain are unblockable. This skill chain is useful as the evade can result in you getting initiative through to enable you to stay in fights for longer.
is merely a filler for ranged poking in case going into melee range would be too dangerous and Shortbow is on CD, or if you want to get rid of / before jumping in. The bouncing attacks however aren't all that bad when it comes to clearing Mesmer clones.
is strong in its own right. Being the only source of in the build, this grants access to which can help with interrupting important casts (heal, stomp, etc.) when is on cooldown, and the stealth in general can help you lose aggro for a short while or even leave the fight entirely without being chased. The damage itself is quite good both on CnD and Tactical Strike, which means chaining these 2 could act as a finishing move as well. With Steal added to the mix in the middle of casting CnD this combo becomes less obvious and harder to avoid.
Shortbow
Utility weapon
being a spammable blast finisher has high value for your team when it comes to blasting fields for or healing (although they'll have to provide the fields).
provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while d.
Use on downed enemies especially if they are being revived - Poison decreases healing gained by 33% which affects resurrecting speed.
is the #1 skill for moving around the map in general, cuts down on travel time between capture points drastically.
Utilities & elite
is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
is a situational skill. The evade can be used proactively to avoid damage, the stunbreak is a reactive part that breaks stun if you do get hit, and the initiative refill even gives it some offensive capabilities - you may choose to get greedy and use this skill to gain initiative so you can maintain the pressure on enemies.
is a defensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team.
If taken is your best souce of cleansing, as it instantly removes 3 conditions. In addition to that, this also gives an entire dodge roll's worth of endurance which can be used as a last resort option for squeezing out more dodges when you're out of endurance and don't have time to heal. Keep in mind that the active portion of this skill is AoE! Try to use it near allies whenever possible.
If taken is a strong offensive elite. It has a long duration and usually lasts until your first hit so can be cast out of combat to get the cooldown ticking. However, the most value you can get from this skill is by casting it in the prescence of allies to almost instantly turn a fight around.
Relics
Runes
Amulet