As a troubadour, clones are replaced by notes, so you no longer have those NPCs that would ocasionally tank an attack for you. In exchange, you can expend your notes to cast Instruments, which replace your Shatters. Unlike Shatters, Instruments have a cast time, so be careful with that, although F4 does provide its Distortion instantly.
After using an Instrument skill, a phantasmal Instrument continues to play on the background, providing you with passive bonuses due to . These Instruments playing in the background buff the damage of , and all your attributes due to . As a power build, you are going to focus on F1, , for its damage and its damage increasing buff.
Damage
Always cast off cooldown with three notes. Spend extra notes on for damage and crowd control. Remember crowd control triggers and .
Cast off cooldown for boons and notes. You should always cast it with the Lute playing, and 0 or 1 notes, as it generates 2 notes when cast while the Lute is playing.
Cast and one after the other. This generates 1 note. Be careful with spending notes on the Flute if the Lute is coming off cooldown.
Cast off cooldown for boons and damage. It also generates 1 note every second for five seconds.
Due to , casting a phantasm provides 1 note. When the phantasm expires, it provides another 1 note as normal.
Dagger/Sword
On dagger/sword you want to spam all your skills except which should be saved for blocking.
If using sword instead of dagger, deals no damage and should only be used if you're missing a third note before playing an instrument.
Spear
On spear, try to always hit your target with the outer edge of to deal more damage, if you hit with both the outer and inner halves it will count as an outer edge hit, so it's easy to always deal empowered damage. Hitting with gives you Clarity, which empowers your next spear skill. You want to always cast empowered by Clarity. should be saved for an extra dodge or to cleanse conditions.
If using greatsword instead of spear, use all skills except which should be saved for defiance bars.