Grandmaster choice
All the choices for grandmaster trait in Troubadour are a bit underwhelming:
- provides some extra stats and note generation, though heal troubadour isn't particularly note-hungry. Regardless, the extra healing power provides the largest increase to raw healing of the grandmaster traits.
- is effectively useless for a healer as the supportive components of instrument skills are not considered to come from the instrument.
- adds additional effects to crescendo based on the last instrument used, and lowers the cooldown of . The extra CC or healing can be potent if planned for, and more accessible is nice, if not really deserving of grandmaster level.
Boons
Quickness, Might and Fury
and are generated via by using or . Additional uptime is provided by . and also provide permanent .
Protection
Thanks to , each Tale provides 25-35% uptime depending on cooldown. Your other main source is , which provides ~45% uptime plus an extra ~20% per note consumed. This means you can provide permanent uptime without needing to consume notes as long as you are using two Tales nearly off cooldown. Alternatively, if you consume at least two notes each time only a single Tale is needed.
Additional can come from /.
Regeneration
can be permanent from alone, but you generate more on heal via , with via the combination of and , and with via .
Resistance, Swiftness and Vigor
You generate some uptime of these boons, but not enough to be permanent:
- - and (if using).
- - or . You can combine this with for permanent uptime if desired.
- - via .
Aegis and Stability
causes to provide other allies (i.e. not yourself) . It it will do the same whenever you give yourself distortion, but generally your only other source of this is . can also be provided by or by channelling - though the cast time makes the latter difficult to use.