Boon generation
Thanks to , and each generate AoE and when used, irrespective of the number of notes consumed.
Additional boon uptime comes from , which generates more and , along with some . uptime is made permanent via .
And that's it! generates such a large portion of your boons that you never want to remove it, and the combination is sufficient to maintain 25 , which is rare for a DPS support.
Otherwise, you don't provide any utility by default, though you can bring some on-demand defence if necessary:
- can come from . This is an ammo skill, so it can be used in quick succession if needed.
- can come from either or . provides more stacks and generates a note, but is an ammo skill and has a much shorter cooldown if you use the last charge and rechannel it, making it the more effective skill in general.
- Though not a boon, provides AoE distortion, which is very powerful as there are some mechanics that can only be skipped with invulnerability.
- This skill also causes all instruments to play in the background for a duration, but note that this does not count as summoning them and does not trigger their skills.
Instrument usage
Troubadour is somewhat similar to Virtuoso, in that it does not generate clones. Instead, any time a clone would be created you instead generate a Note. Unlike other Mesmer elite specialisations, the number of notes consumed when summoning an instrument does not affect the strength of the skill, but rather the duration that the instrument continues playing for - this is relevant for and
Note Sources
The following skills create notes:
- (mainhand Dagger)
- (mainhand Sword)
- (offhand Sword)
- (Spear)
- (Greatsword)
- Every Tale skill generates a note, except for and , which generate two and zero, respectively