Energy Management
It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 +
迷雾涌能). During the 10s between legend swap CDs, you have 125 energy assuming
迷雾涌能 was procced.
能量结合 +
帝皇之托 also provides an extra 25 energy every 20 seconds. Because
能量结合 needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy.
In the following recommended energy uses, any skill that is used multiple times in a single legend (
驱逐附魔/
稳固激发) should be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast
苦痛召唤 to avoid damage or to CC you could remove the cast of
吸收苦痛 from the Mallyx rotations and still spend the same amount of energy. The suggested rotation is support heavy, you can spend less on support skills to use more offensive utility if that works better for your group. Always think of skills with similar energy cost as being interchangeable in usage, for instance
裂隙结界 and
茂盛特使 are 10 and 8 energy respectively, so you can use
裂隙结界 to block for your group or
茂盛特使 when Staff isn't available or your group needs healing.
Mallyx Meld
Mallyx
Jalis Meld
Jalis
Priorities
High
Moderate
Low
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- Use only when desperate for mobility, the energy is better spent on other things
- This build has moderate active defenses
- Toggle on whenever you expect significant pressure, its upkeep is cheap
- and break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Detailed Explanations
Boon rip
- is your highest priority in , make sure to keep enough energy to cast it off CD
- Try to target players behind or inside the enemy group, to maximize hits with
Support
- Prioritize aiming in the direction your group is moving to, not at the enemy
- Do hit the enemy when possible though
- You can move slightly behind your group before casting to make it easier to land