If using , precast as many elementals as possible before the fight. Cast the skill in for fire elementals which apply tons of .
Rotations for all versions involve frequent attunement swapping to maximize the usage of high-damage, low cooldown skills particularly whilst is active. While it is ideal to follow the rotations in these examples, encounter mechanics may force you to adapt your rotation around them.
Pistol
Pistol skills have a unique mechanic where each skill besides the autoattack will stock a bullet of that element, or consume one for an enhanced effect. This makes the order you use skills in important, as you will want to make sure you're enhancing the skills that provide the best effects.
The skills that we want to enhance are:
- - provides a condi damage buff
- - creates a burning AOE
- - inflicts bleeding
- - inflicts bleeding
Dual skills will consume bullets from both elements, but only stock a bullet from the mainhand element.
While the core loop is simple, maximising damage depends on optimal use of - you want to start with an attunement to fire to get the 20% condition damage boost, then during the 20 second duration work in the other attunements without losing too much damage. Attuning to the final element (water) just as it will expire will grant Perfect Weave for a further 10 seconds and allow you extend the bonus to almost 30 seconds in total.
To keep the rotation more legible, autoattacks will not be included in general.
Other Rotations:
Pistol/Warhorn Rotation
Start in Earth/Earth with Fire and Earth bullets stocked.
Weave Self
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- and during the cast
- ⇒ if you have an earth bullet stocked
- ⇒ otherwise
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