Weapon Variants
There are many weapons that can be used for this build, and they're very similar in terms of damage. Chose whichever weapon you like best.
Skill Variants
Heal skill
We default to
再生纹章 as it provides good passive healing and works great with weaver's fast-paced playstyle, but it has a very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are:
- - strong burst healing and a boon based on attunement.
- - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: What are Combo Fields).
- - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time, and it also regenerates enough endurance for one dodge.
Utility skills
We default to:
: great damage with its active skill, and the passive will remain active thanks to . Never replace it.
: great damage when attuned to fire. Can be replaced if needed.
: very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun. Can easily be replaced.
Other alternatives include:
- - great defensive/offensive option.
- - stunbreak and block.
- - good for AoE damage on Fire or AoE blind on Earth.
- - condition cleanse and stun break.
- - mobility.
Elite skill
is simply the best elite for solo play. Cast it on Fire for damage, on Water for support, healing and , on Air for a , or on Earth for defense and tanking.
- - offensive alternative to .