Skill Variants
Healing
We default to
元素和谐雕文 as it provides strong burst healing and a boon based on attunement. Other alternatives are:
秘法绚爆 - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: Guide are Combo Fields).
幻光恢复 - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time, and it also regenerates enough endurance for one dodge.
Utility Skills
We default to:
风暴雕文 provides ranged AoE damage, use it on Fire for consistent damage, or on Air for burst damage but a longer cooldown. Can be replaced.
秘法爆弹 provides instant, ranged burst damage. Can be replaced.
秘法护盾 is a stun break and blocks 3 attacks. Can be replaced.
We have chosen utility skills that compliment staff's ranged AoE damage, but feel free to replace them. Here are some alternatives:
秘法波动 - AoE damage and mobility.
秘法回音 - lets you cast
火舞流星 or any other weapon skill twice in a row, improving burst damage.
原始姿态 - great AoE damage but in melee range.
电光火石 - mobility.
大地护甲 - stunbreak with
稳固.
扭转命运 - stunbreak and dodge, and has two charges.
净化烈焰 - condition cleanse and stun break.
岩石共振 - stability and barrier with two charges.
Elite Skills
We default to
元素雕文. Cast it on Fire for damage, on Water for support, healing and
击退, on Air for a
昏迷, or on Earth for defense. If you don't like having a pet and/or would like more burst damage, replace it with Fiery Greatsword.
炽焰巨剑 - provides high damage with skills 4 and 5, and mobility with skill 3.