Condition Tempest is an Open World build that applies Burning and Bleeding through Overloads, Shouts and Pistol skills, offering strong sustained damage for solo and group content.
[&DQYfFRomMBd0AAAAwxIAAL4BAADLAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]Condition Tempest is an Open World build that applies Burning and Bleeding through Overloads, Shouts and Pistol skills, offering strong sustained damage for solo and group content.
Build Difficulty: ● ● ● ● ○
Tempest gains access to Overloads, which are powerful channelled skills you gain access to after four seconds spent in an Attunement. Using an Overload puts the corresponding Attunement on a 20 second Cooldown.
All of your Attunements have their own purpose.
boosts your damage after using an Overload and also reduces the amount of time spent in an Attunement before the Overload becomes available.
Elemental Bullets are what makes this build unique. Here's what you need to know:
These are the skills that we want to use Elemental Bullets for:
Use your Overloads in and .





For single target damage, use your Pistol/Warhorn set. Remember to (S)pend your Elemental Bullets on the right skills and (G)enerate them with others. Here are some guidelines for what skills to use in each Attunement:
Cast the following skills off Cooldown:
When you need to tag mulitple mobs, you should use your Scepter/Warhorn set. Here are some tips:
Tempest generally has pretty poor passive survivability due to the combination of lowest Health and Armor pool, as well as a lack of passive traits to make up for it.
Your Overloads are Stun Breaks, grant you Protection and their corresponding aura thanks to
坚固传导 and
动荡传导.
Keep casting and Heal up naturally from
再生纹章. The more you cast, the more you Heal.
大地协调 has plenty of defensive skills:
飓风形态 turns you into, you guessed it, a tornado, which can Launch enemies within the skill's Radius every three seconds. It pulses a maximum of five times.
Here's what you need to know:
残骸飓风 throws rocks at enemies, dealing Knockback. Switch to this skill instantly upon entering the transformation. Make sure to stand in the enemy's hitbox to ensure
残骸飓风 projectile hits
尘埃冲锋 makes you charge towards the direction you're facing, Launching enemies hit by you. Use this skill off Cooldown.Here's what's nice to know:
can be replaced when needed:
can be replaced when needed:
can be replaced when needed:
can be replaced when needed:
| Fire Attunement | Default Keybind |
|---|---|
F1 | |
| Auto Attack | |
23 |
4 |
5 |
| Water Attunement | Default Keybind |
|---|---|
F2 | |
| Auto Attack | |
2 | |
3 | |
4 | |
5 |
| Air Attunement | Default Keybind |
|---|---|
F3 | |
| Auto Attack | |
2 | |
| → → | 3 |
4 | |
5 |
| Earth Attunement | Default Keybind |
|---|---|
F4 | |
| Auto Attack | |
2 | |
3 | |
4 | |
5 |
for Stability when Overloading at a cost of damage.
for group Alacrity at a cost of lower personal damage. For more information on required changes, refer to the Gameplay Guide.
Dagger or Scepter can be taken instead of main hand Pistol if you do not have access to Secrets of the Obscure (SotO).
can be replaced when needed:
Visions of Eternity Relics:
Janthir Wilds Relics:
Secrets of the Obscure Relics:
Core Game Relics: