Condition Specter is an Open World build with many tools for offense and defense, making it very independent and durable. It also has a few options to support nearby allies, making it the perfect companion to tackle content as a small party.
Condition Specter is an Open World build with many tools for offense and defense, making it very independent and durable. It also has a few options to support nearby allies, making it the perfect companion to tackle content as a small party.
[&DQUcGyw3Rx0VG4UACBszAQYbVwFbAS8BERsOAQAAAAAAAAAAAAAAAAAAAAACLwAJAQA=]Condition Specter is an Open World build with many tools for offense and defense, making it very independent and durable. It also has a few options to support nearby allies, making it the perfect companion to tackle content as a small party.
Build Difficulty: ● ● ○ ○ ○
helps maintain Quickness thanks to , but it can be replaced for when an infrequent, large Heal is needed.
can be replaced when needed:
You can replace with:
| Spear | Default Keybind |
|---|---|
1 (Stealth Attack) | |
2 Lead Attack | |
| ↳ | 2 Follow Up |
| ↳ | 2 Finisher |
Specter focuses on spending Initiative on weapon skills, then entering Shadow Shroud and using its Shroud skills while Initiative recharges again.
While in Shadow Shroud, damage taken will be reduced by 33%, and it will deplete Shadow Force instead of your Health. Shadow Force will also slowly deplete each second you are in Shroud.
Entering Shadow Shroud will also automatically tether an ally at up to 1200 Range, which allows you to share some of your beneficial Shroud effects with them at a longer range. If necessary, you can change what ally you are tethered to if you cast on them.
You can gain Shadow Force by:
is Specter’s special skill, and applies several effects when cast on an enemy:
Your Well skills are all Shadowsteps with 600 Range that leave an AoE on their destination. They will also grant you personal Quickness thanks to , making them ideal tools to engage enemies.
Spear skills and are each a sequence of three skills: Lead Attack → Follow Up → Finisher. Using a skill from either sequence will progress both sequences.
When dealing with small packs of mobs, you can use the following combo:





出奇打击 | 3 Lead Attack |
↳ 吸血劈砍 | 3 Follow Up |
↳ 碎裂突袭 | 3 Finisher |
杂念投掷 | 4 |
暗影帷幕 | 5 |
暗影脚步 in the Specter Traitline when playing with other allies. This will make your Shadow Shroud skills share Healing, Protection, and Alacrity!Two Daggers, one in each hand, can be taken instead of Spear if you do not have access to Janthir Wilds (JW).
死亡绽放 as your main damage source while in this weapon set.
超级渴求法印 can be replaced by any of the following alternatives:
时空术士古物 can be replaced if you're gaining Quickness from other sources.
Visions of Eternity Relics:
Janthir Wilds Relics:
Secrets of the Obscure Relics:
碎层古物 inflicts Torment and Burning when an enemy is inflicted with Bleeding at six or more stacks of Bleeding.
术士古物 inflicts Vulnerability when you apply Cripple, Chilled or Immobilize.
寻路者古物 provides increased Movement Speed and Superspeed when entering combat.
莫辛古物 removes non-damaging conditions when you Evade an attack.
巫师塔古物 grants your elite skill an additional Pull and Reflect.
午夜国王古物 to share Fury and Might frequently with nearby allies.Core Game Relics:
流水古物 grants Condition Removal when you use your Heal Skill.
半人马古物 can be brought for personal Stability when you use your Heal Skill.
幻象术士古物 can apply frequent Torment when you Evade an attack.
巫妖古物 for passive damage through a Jagged Horror minion that inflicts Bleeding.
骑兵古物 grants you Aegis, Quickness, Swiftness, Resistance and Might when you hit an enemy with your mount engage skill. (Hint: the Skyscale engage skill will leave a pulsing field that will give boons on every strike!).The combo above will do most of the work with large burst and cleave, and is overall a very strong, basic Damage combo.
If you need a gap closer, you can use the following combo:
For more single-target burst and for Life Siphon, you can use the following combo:
Some skills have an additional effect if they follow a Finisher, which is the last skill in a combo chain:
Your Auto Attack will launch a projectile that explodes in a small area and apply Torment.
吸血劈砍 will Life Siphon and Heal you for a sizeable amount of Health. It will also Weaken the target, reducing it's Damage pressure.
暗影帷幕 will Block one to three attacks, depending on whether it's cast after a Finisher or not, and Heal you for each attack Blocked.
When Shrouded, you take reduced strike damage, and damage will be redirected to your remaining Shadow Force instead. You also have a few defensive tools while in Shroud:
黎明之息 is a ground-targeted leap that will Fear enemies on impact and grant you and nearby allies Barrier that scales with the amount of enemies struck.
思维冲击 instantly grants you and nearby allies Stability, and after a short delay will create an explosion around you that Stuns.
鬼影射击 and
永恒夜幕 will grant nearby allies some decent Healing.Since all your Wells are Shadowsteps, they can be used to easily reposition and escape from enemies. You can keep
阴暗法池 available for this purpose, which will also pulse Healing.
Well skills will also grant Resistance thanks to
薄暮穿越, allowing you to ignore non-damaging conditions with impunity.