Build Difficulty: ● ● ○ ○ ○
优点
- High damage
- Plenty of CC
缺点
- Relies on resource management
[&DQgTPzImTDqiAKIA+gAAAGQdAACNHQAAfR0AAAAAAAAAAAAAAAAAAAAAAAACWQAJAQA=]Build Difficulty: ● ● ○ ○ ○
| Staff | Default Keybind |
|---|---|
2 | |
3 | |
4 | |
5 |
| Spear | Default Keybind |
|---|---|
2 | |
3 | |
| → | 4 → 4 |
5 |






Power Ritualist is the new addition to the spec roster on Necromancer. It uses the new
祭祀帷幕 for damage and sustain.
It keeps
鲜血输送 to increase its sustain even more and possibly Healing allies.
As mentionned previously most of your damage comes from minions and spirits. Spirits all come from the new ritualist shroud. Using them together results in a really good burst.
苦痛灵魂 is the best source of damage. It applies Vulnerability and increases the damage of your spirits. Using it will give you access to
支配苦痛 which you should just spam as soon as you can for Might.
流浪灵魂 will be the one bringing Knockdown while still dealing decent damage. It will also bring Vulnerability on top of Slow, Weakness and Chilled. It gives you access to
支配流浪 which you should use after the Knockdown of
流浪灵魂. You should always use this spirit first as it will reset cooldown.
庇护灵魂 will mostly Heal and gives defensive boons but as you only go in shroud for spirit it can be used after the 2 others while bursting to keep yourself from being heavily pressured. It will give you access to
支配庇护 for even more defensive boons.
You should use
灵魂召集 after all of those to chase your target and finish the kill as it will make all of your spirits do their damage again.
Spear is another source of pressure. Dealing damage while using it will also heal you thanks to its core mechanic soul shards. You should use it to do a simple combo.
You can also use
斩草除根 after
与世隔绝 for a slower but higher burst, it will make you lose any element of surprise because of
斩草除根 cast time.
It is worth nothing that
悲痛欲绝 will reset the cooldown of
千疮百孔.
Staff is your main source of active sustain. While kiting you will be wanting to actively hit both yourself and your opponent with each skill.
is best used off cd.
with into power damage dealers such as Willbender or Holosmith but hold if enemy team is condi heavy.
You also have access to decent mobility, gives you a nice uptime of Swiftness. and both offer a teleport back and a stunbreak.
Lastly will cleanse all of your conditions and provide a massive self heal based on how many got cleansed.
| Skill | Defiance Break | Source |
|---|---|---|
| 1 second | Staff | |
| ¼ seconds or 1½ seconds | Spear | |
| 2 seconds | Profession Mechanic | |
| 1 second | Profession Mechanic |