Build Difficulty: ● ● ○ ○ ○
优点
- Plenty of CC
- Provides self boons
- Defensive options
- Fluid rotation
- Short ramp-up
缺点
- Forced movement
- Fast paced rotation
- Easy to cancel skills
[&DQIWKTM+Ej+nAAAAagAAAKESAABxAAAAnAAAAAAAAAAAAAAAAAAAAAAAAAADIwA1AFoAAA==]Build Difficulty: ● ● ○ ○ ○
Condition Berserker uses a combination of slow damage and burst coupled with Crowd Control. It has access to short Invulnerable effects towards power Damage and strong Condition Removal.
Condition Berserker can use Block to Reflect Projectiles.
The main part of Condition Berserker damage comes from burst skills in .
Outside of , Mace/Sword has very little damage, rather focusing on Block.
Longbow is a more agressive weapon, focusing on AoE and node control.
Condition Berserker is inherently resistant to all form of damage thanks to the Defense Trait Line.
Entering and exiting will provide a short Invulnerability to power damage, Stability and some Healing.
Every burst skill has Condition Removal tied to it.




破甲跃击 can be used for map mobility outside of duels. While dueling it will give a quick burst of Adrenaline and Aegis.
Your Stun Breaks are
"重整旗鼓!", also providing Condition Removal, and
痛苦忍耐, another power Invulnerability.
Your heal skill,
伤势愈合, has Condition Removal tied to it.
| Sword | Default Keybind |
|---|---|
| → | 4 |
| → | 5 |
| Profession SPecific | Default Keybind |
|---|---|
| → | F2 |