Build Difficulty: ● ○ ○ ○ ○
优点
- Good mobility
- Easy to learn
- Sustained damage
缺点
- Low amounts of CC
- Lacks utility
- Lacks burst damage
属性
- Power
- 2172
- Toughness
- 1000
Condition Mechanist (One Kit) is a build that is relatively easy to learn, bridging the gap in terms of difficulty between the No Kit and Two Kit variants. The One Kit build uses for a nice DPS increase over the No Kit variant and the ability to deal some Ranged Damage if needed in a real fight.
[&DQMGJyY5RhUNGyoPhgAHARAbjQEOG4YACRuJAQAAAAAAAAAAAAAAAAAAAAACNgAJAQA=]Build Difficulty: ● ○ ○ ○ ○
| Spear | Default Keybind |
|---|---|
2 | |
| → | 3 |
4 | |
| → | 5 |
| Grenade Kit | Default Keybind |
|---|---|
2 | |
4 | |
5 |
| Mech Commands | Default Keybind |
|---|
Condition Mechanist (One Kit) is a build that is relatively easy to learn, bridging the gap in terms of difficulty between the No Kit and Two Kit variants. The One Kit build uses for a nice DPS increase over the No Kit variant and the ability to deal some Ranged Damage if needed in a real fight.
usage is an essential part of the rotation, so first, let's make sure we are set up to use its skills well.
All skills are Ground-Targeted, so it's important to adjust your settings to work for you. Here are some recommended settings:
Now onto itself:
While gives you access to more skills, the downside is its hidden Cooldowns. Fortunately, you can pair with as they share the same Cooldown.






F1 | |
F2 | |
F3 |
And with all that out of the way, we can get to...
The following combo will be the bread and butter of your rotation:
Always prioritize this combo and use it off Cooldown!
A few notes about this combo:
3. For simplicity, the combo will be listed with only from here on out.Fill the gaps with Auto Attacks. It is not a priority to finish your Auto Attack Chains.
You can set all three of your Mech skills (, , ) to Auto Attack. We'll talk more about the mech skills later.
Since you should now be comfy with opening and Stowing , we can add two more skills into the mix. and have the same Cooldown, so we can use them together whenever they are off Cooldown while we are in .
deals more damage, so we want to prioritize it first, but the more important thing is to use both because it will make your life much easier when their Cooldowns are synced.
Since these skills will both be available at the start, you should start with them in your opener as well. Here's what the rotation will look like:
Opener
Rotation Priorities
The last weapon skill in the rotation is . has a lower priority than the two combos we talked about in Step One and Two, so use off Cooldown without delaying any of your other combos.
Note that is a Ground-Targeted movement skill, so watch where you're going! In real fights, this can be used to Evade or reposition, but holding onto it for too long will decrease your overall Damage output.
That's all of your non-mech skills covered, so here's the updated and final rotation:
Opener
Rotation Priorities
We currently have our Mech skills set to Auto Attack. This is fine! There are just some things to keep in mind:
Here's the mech priority list (use off Cooldown):
Note that cannot/should not be set to Auto Attack, so you will always have to cast this manually. will interrupt your mech's current action, so make sure you are not interrupting your other Mech skills when casting it.
That's all there is to Condition Mechanist (One Kit)! If you made it this far, you are ready to head off to the full Condition Mechanist (One Kit) build for a complete overview of the build and rotation.