Heal Boon Chronomancer is a versatile healer that is able to manipulate both space and time to debilitate enemies and to bolster allies.
[&DQctOhcqKCttAQAAzxIAAJMSAACHEgAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]Heal Boon Chronomancer is a versatile healer that is able to manipulate both space and time to debilitate enemies and to bolster allies.
Build Difficulty: ● ● ● ○ ○





Since Rifle already covers all of your needs, your secondary weapon set is completely flexible. You might want to consider the following options:
If all the options intimidate you then Spear is a very solid default secondary weapon for its versatility and flexibility!
Check the detailed section on each weapon below!
You can replace
菲勃古物, if you do not need or solve Swiftness in another way, with other notable relics:
群聚古物 for additional safety.
林居古物 for high additional Defiance Break on elite cast.
巫师塔古物 for additional Defiance Break and Reflect on elite cast.
术士古物 to cover more Vulnerability as a healer.You can replace
恢复咒语 with
永恒法池 for burst healing.
Your utility and elite skills are very flexible and you should consider all options. Note that Wells and Mantras will additionally heal via
善始善终 and
咒语回复.
斥力穹窿 for reflecting projectiles.
专注咒语 for more frequent Aegis and Stability.
传送入口 for group mobility.
坚定咒语 to Cleanse Conditions.
预知法池 for Aegis, Stability, also grants Endurance.
闪光传送 for mobility to deal with mechanics.
群体隐形 for squad-wide StealthFor Defiance Break options, please refer to the Crowd Control section at the bottom of the page.
Pick either to grant Quickness or to grant Alacrity.
Notable Chaos Change: paired with can be useful to run past insignificant foes.
Notable Inspiration Changes:
4 more frequently.This sequence provides your group with the most important boons at the beginning of combat.
You can obviously change the opener based on the encounter or your individual skill choices - just make sure you apply Quickness / Alacrity, Fury, and 25 Might as quickly as possible.
Make sure to check the video for additional openers!
Typically you will want to camp Rifle and only Weapon Swap to the other weapon set when needed.
After your opener, you want to continuously summon Clones with:
跋山涉水 2 additionally grants Regeneration.
幻影狙击 4 deals moderate Defiance Damage and also generates Alacrity / Quickness with
延展时间 /
机不可失
恢复咒语 → 2x
强力恢复 additionally heals, cleanses, and grants Regeneration and Swiftness.Provide boons with:
延展时间 /
机不可失 will trigger on any shatter and any phantasm skills (like
幻影狙击).
分裂时间 F1 (no clones required),
鼓舞成像 3 and off-Cooldown for Might and Fury.F2 off-Cooldown with 3 clones to upkeep Protection while also granting Vigor.Cast your other skills for the following:
F3 for Defiance Bars.F4 will provide subgroup-wide Aegis through and can also be used for personal Distortion.F5 can be used to repeat skills, for movement, Healing, boons, or Defiance Break!Rifle is your primary weapon, which you will use most of the time.
2 generates a clone, grants Regeneration, and heals allies for a small amount. Cast it as often as possible.
3 grants Fury and Might and you should therefore cast it regularly. Its sequence skill, , instead heals allies for a large amount, cleanses conditions, and blinds foes - cast it whenever you need to save your allies.
4 deals moderate Defiance Break and generates additional Alacrity / Quickness.
5 grants Barrier and Resistance to allies. You can reactivate it to open a portal from its location, but that will increase the Cooldown.
Spear is versatile weapon that has access to Evades, condition cleanse, Boon Strip, Defiance Damage and Movement.
2 grants a clone and gives Clarity.
Skills will consume Clarity and get empowered in various ways.
3 Evades attacks, cleanses conditions on yourself and Heals you if you successfully Evade an attack.
Clarity empowers the self-healing portion.
4 summons a Phantasm (two with Clarity) and lunges you forward 450 units while stripping boons from any potential adversary in your path. It also grants Swiftness to the caster, while being a leap finisher.
The phantasm will Cripple, or if used with Clarity will also Immobilize.
5 teleports you a distance of 600 towards your target and if cast with Clarity also Stuns for 2 seconds.
Additionally, it resets 2 and is a blast finisher.
Sword is flexible weapon with access to boon strip, mobility and Evades.
The last part of the Sword auto-attack chain will strip boons.
2 is an Evade on a short cooldown.
3 generates a clone, and its flipover - , will do just that; swap places with clone summoned with the parent skill.
Scepter is a defensive weapon with access to a short-cooldown Block and lots of clone generation.
The last part of the Scepter auto-attack chain generates a clone.
2 blocks incoming attacks and generates 2 clones. Alternatively, you can use the recast to summon a singular clone.
Focus is mainly used for the powerful Pull in 4 → 4 but also has use in Projectile Destruction.
4 places a wall of energy that grants Swiftness to allies who pass through, and conversely, inflicts Cripple on foes who pass through it.
Its flipover - is a powerful Pull with a large Radius of 600.
5 summons a Phantasm that generates a small protective field which will destroy any projectile that touches it.
makes it so both the wall from 4 and the field from the 5 Phantasm reflect, which makes it a very good situational trait.
Pistol mainly sees use due to the strong Defiance Break in
4 inflicts Cripple and summons a Phantasm.
5 shots a bouncing bullet, the first bounce will Stun for 2.5 seconds, the second Dazes for 2 seconds, and the third Blinds.
Shield is a strong defensive offhand with access to additional Might and Swiftness
4 blocks incoming attacks and summons a Phantasm that grants Protection. If you blocked an attack, you can cast its sequence skill, , which has the same properties.
5 can stun foes twice to deal high Defiance Break. It's also useful for granting additional Might and Swiftness.
| Skill | Type | Source |
|---|---|---|
| 200 (260) | Rifle | |
| 200 (260) | Spear | |
| → | 150 | Focus |
| 250 (325) | Pistol | |
| 200 (260) | Shield | |
| 50 (65) + 50 (65) per Clone | Shatter | |
| 200 (260) | Utility Skill | |
| 350 (455) | Elite Skill | |
| → | 150 (195) per Charge | Utility Skill |
| 300 (390) | Utility Skill | |
| 450 | Elite Skill | |
| 300 | Alternate Relic | |
| 150 |
| Alternate Relic |