Build Difficulty: ● ● ● ○ ○
优点
- Short ramp-up
- Strong bursts
- Fluid rotation
- High damage
- Lots of cleave
缺点
- High mastery curve
- Lacks utility
- Fast paced rotation
- Forced movement
[&DQgnNzInIibBEgAAgAAAAEABAACmEgAAkgAAAAAAAAAAAAAAAAAAAAAAAAA=]Build Difficulty: ● ● ● ○ ○







This build is no longer maintained by our team. While the build may still be viable, the details on this page are likely to be missing or outdated.
Condition Reaper is a powerful Condition and Power hybrid build with no damaging conditions directly on its weapons. It relies instead on damage coming from and its interactions with other traits. It is an aggressive full melee build that deals high amounts of condition damage in short windows, relying less on uptime.
鲜血力量 can be replaced when needed:
瘟疫化身 can be replaced with
召唤血肉魔像 or
"严寒刺骨!" if additional Breakbar damage is required.
The Viper's/Grieving pieces listed can be mixed and matched as needed to reach +100% Bleeding duration.
| Spear | Default Keybind |
|---|---|
千疮百孔 | 2 |
3 | |
| → | 4 → 4 |
5 |
| Reaper's Shroud | Default Keybind |
|---|---|
2 | |
| → | 3 → 3 |
4 | |
5 |
Start on Spear.
夺魂之幕 is off Cooldown
夺魂之幕 →
死亡冲刺 +
惊惧魔甲
惊惧释放
处决镰刀 Combo
灵魂漩涡
解除夺魂之幕
掘墓剑斩
死亡漩涡
Below 50% enemy Health, move
灵魂漩涡 to the Shroud on Spear, and instead Combo with additional 2x .
Below 50% enemy Health, replace with while in .
and each create Dark Fields, which will cause unwanted Leeching Bolts if they are cast immediately before the Combo
and have a three second internal Cooldown. Constantly hitting the enemy with your skills will naturally activate both of these traits.
Always try to avoid excessive incoming damage which would trigger early. Make use of or delay entering at your own discretion.
will pull you towards your target and cause animation lock. Replace it with → to avoid movement, if necessary.
Interrupt the long animation of as soon as it starts with .
| Skill | Defiance Break | Source |
|---|---|---|
| 150 | Greatsword | |
| 150 | Spear | |
| 100 | Profession Mechanic | |
| 150 | Profession Mechanic | |
| 150 per projectile, up to 750 | Alternate Utility | |
| () | 400 - 600 on average | Alternate Elite |
| 200 - 300 distance dependent | Alternate Elite |