Build Difficulty: ● ● ● ○ ○
优点
- Short ramp-up
- Strong bursts
- Fluid rotation
- High damage
- Lots of cleave
缺点
- High mastery curve
- Lacks utility
- Fast paced rotation
- Forced movement
Condition Reaper is a powerful Condition and Power hybrid build with no damaging conditions directly on its weapons. It relies instead on damage coming from and its interactions with other traits. It is an aggressive full melee build that deals high amounts of condition damage in short windows, relying less on uptime.
[&DQgnNzInIibBEgAAgAAAAEABAACmEgAAkgAAAAAAAAAAAAAAAAAAAAAAAAA=]Build Difficulty: ● ● ● ○ ○
Condition Reaper is a powerful Condition and Power hybrid build with no damaging conditions directly on its weapons. It relies instead on damage coming from and its interactions with other traits. It is an aggressive full melee build that deals high amounts of condition damage in short windows, relying less on uptime.







鲜血力量 can be replaced when needed:
瘟疫化身 can be replaced with
召唤血肉魔像 or
"严寒刺骨!" if additional Breakbar damage is required.
The Viper's/Grieving pieces listed can be mixed and matched as needed to reach +100% Bleeding duration.
| Spear | Default Keybind |
|---|---|
2 | |
3 | |
| → | 4 → 4 |
5 |
| Reaper's Shroud | Default Keybind |
|---|---|
2 | |
| → | 3 → 3 |
4 | |
5 |
Start on Spear.
creates Dark Fields, which will cause unwanted Leeching Bolts if they are cast immediately before the Combo
and have a three second internal Cooldown. Constantly hitting the enemy with your skills will naturally activate both of these traits.
Always try to avoid excessive incoming damage which would trigger early. Make use of or delay entering at your own discretion.
will pull you towards your target and cause animation lock. Replace it with → to avoid movement, if necessary.
is a channeled skill which will be interrupted if the next skill is pressed before the skill finishes casting.
applies self-Bleeding. When this lines up with , the conditions from both skills can be transferred with .
| Skill | Defiance Break | Source |
|---|---|---|
| 150 | Sword | |
| 150 | Spear | |
| 100 | Profession Mechanic | |
| 150 | Profession Mechanic | |
| 150 per projectile, up to 750 | Alternate Utility | |
| () | 400 - 600 | Alternate Elite |
| 200 - 300 distance dependent | Alternate Elite |