Build Difficulty: ● ○ ○ ○ ○
优点
- High damage
- Easy to learn
- Strong bursts
- Lots of cleave
缺点
- No ranged DPS
- Low amounts of CC
- Relies on resource management
- Requires accurate positioning
- Forced movement
[&DQkPKgM2RR3cEdwRBhIGEisSKxLUEdQRyhHKEQcCAgAGEisS1BEAAAAAAAA=]Build Difficulty: ● ○ ○ ○ ○
Instead of only avoiding damage, Vindicator's Dodge deals damage with
固执废墟! Dodge also provides a +25% damage increase for 10 seconds with
死亡前兆 as well as +10% from
海兽之力 for not having a full Endurance bar. Most of the challenge of Vindicator will be Endurance management to maintain these buffs.
Each Dodge uses 50 Endurance and, with Vigor, a character gains 7.5 Endurance each second. To ensure Endurance is never full, get in the habit of Dodging at least every 5 seconds.
Try to get used to your Dodge timings to maintain your damage buffs.
Hint: by performing your special Dodge, you perform an actual dodge at the same time, which means you can still dodge attacks and other things as usual.
To kick off this rotation, stick to Greatsword in your
传奇同盟.
永恒挽歌 is the skill that deals the most amount of damage while
迷雾释放 has a very short Cooldown.
Try to maximize their usage by upkeeping the buffs from
死亡前兆 and
海兽之力 and your first loop:
Repeat
迷雾释放, together with a full Auto Attack chain until either
永恒挽歌 or
迷雾释放 becomes available.
Like all Power Revenant builds, is a major source of damage. The skill benefits from fast attacks, so whenever switching to also Weapon Swap to Swords for faster Auto Attacks.
From the Step 1 loop, after the fourth , swap to and Weapon Swap. Use three times and Dodge twice.
Now that you can fluidly transition between and , its time to add in additional skills used with each transition by replacing the first loop of each Legend.
Rotation:
Rotation:
In this Step, add in a second casting before leaving by replacing the final Dodge → loop with the more efficient one below:
Rotation:
For our last step, cast twice in . It will increase the damage of the next Dodge and provide some extra Endurance. It has a short cooldown, so when it comes off Cooldown will be the new timing to finish the loop:
Rotation:
You are now more than ready for the full build. In it you'll notice that the rotation is much tighter and will transition faster between Legends. There is also a simple opener which is worth learning as all the Vindicator skills have relatively short Cooldowns, so you will be able to use it nearly every phase of a fight.
| Sword & Sword | Default Keybind |
|---|---|
| → → | Auto Attack |
2 | |
4 | |
5 |
| Greatsword | Default Keybind |
|---|---|
| → → | Auto Attack |
2 | |
3 | |
5 |
When playing in a party, Endurance management can be a challenge if another party member grants bonus Endurance or if Vigor uptime is lacking.





Chronomancer and Tempest supports often provide extra Endurance, so you will occasionally suffer a small damage decrease from having full Endurance. For now, do not worry about this as your next Dodge will only be a few seconds later. Other supports can struggle with Vigor uptime, so you might need to skip a Dodge by filling with Auto Attacks.
You do grant yourself some Vigor with , but not enough to provide yourself 100% uptime.
Optionally, you can run instead of . will increase your damage when learning the rotation and concept while is better when you are fast and fluent in your rotation.