Select skills depending on the encounter:
- to reset Primal Bursts, for greater Healing or Defiance Break while in .
- for Stability, Resistance, Superspeed, Resolution, and a Light Field.
- for another source of Aegis, Barrier, Resolution, and a Light Field.
- for group Cleanse, Stun Break, and a small Heal.
- for Adrenaline, and to enable .
- for Defiance Break and Adrenaline.
- for Defiance Break, if multiple Charges can be used.
- for AoE Launch.
- for a group Revive, if isn't needed.
Trait Notes
Changes in the Tactics Trait Line:
- should be used if the group needs Stability more often than can be used, or if there is a reason to delay casting . This swap reduces overall Healing, especially if multiple Shout skills are equipped.
- may be taken for Cleanse and greater Healing at fights with regular condition pressure. Only select this trait if you know you will have allies granting Might in your subgroup.
Changes in the Discpline Trait Line:
- is capable of providing increased outgoing Healing, but must be taken alongside additional Adrenaline sources, like Rage skills, or it risks severely delaying the rotation.
Gear Notes
You may use Dagger instead of Mace on encounters where Boon Removal is needed more than Defiance Break. In loop, cast any time you would cast .
may replace on the Mace set to increase the duration of Stuns and Dazes.
can be used instead of for extra Defiance Break. can also be used instead if you have consistent Combo Fields to Blast for increased healing.
Skill Reference Guide