刺客纹章 can be activated for additional burst damage, but due to the different timings on your major skills, keeping it passive is practically the same damage as using it outside of the opening burst.
If a boss becomes Exposed (or otherwise takes increased damage for a time), using
刺客纹章 at this time will be advantageous, as will using it just before your target phases/dies.
The goal is to maximise
弹跳闪避 and
浩劫专家 uptime while using
铁拳乱舞 and
阻碍匕首 (if taking) off cooldown. Fill the remaining time with
虚弱回旋 and auto chains.
Dagger Rotation
Axe Opener
If possible, you want to stack up as many axes as you can on the far side of the boss, the further away the better. The timing on this opener is quite difficult, so you can skip the precast axes and Step 2 if desired.
-
遁入暗影
预谋突袭 - if your axes are far enough away, you will have time to hit your stealth attack before the returning axes reveal you.
-
刺客纹章
灵巧齐掷 - good damage and refunds some of the initiative from Orchestrated Assault
- Dodge
-
剧毒连掷
旋转利斧 x2
-
预谋突袭
-
铁拳乱舞
-
阻碍匕首
-
铁掌攻心
- Dodge
- Weapon swap
- If you wish to skip the axe section, dodge and activate
刺客纹章 just before it hits, then start from step
Rest of the Rotation
Your loop involves the following burst:
-
-
- Dodge
After this, autoattack while finishing your auto chains, Dodge to maintain and keep yourself from reaching full endurance, and combo your physical skills off cooldown:
-
-
-
When expires, use the combo again.
Staff Rotation
With you have enough endurance gain (via ) to be more aggressive with dodges and land the dodge damage while still under the effects of . The goal then becomes to allow yourself enough time for your dodge to hit without delaying key skills.
Axe Opener
If possible, you want to stack up as many axes as you can on the far side of the boss, the further away the better. The timing on this opener is quite difficult, so you can skip the precast axes and Step 2 if desired.
-
- - if your axes are far enough away, you will have time to hit your stealth attack before the returning axes reveal you.
-
- - good damage and refunds some of the initiative from Orchestrated Assault
- Dodge
-
- x2
-
-
-
-
- Dodge
- Weapon swap
- x2
- If you wish to skip the axe section, dodge and activate just before it hits, then start from step
Rest of the Rotation
In general, your "loop" will involve a Dodge, one auto chain, and one of the following (in order of priority):
- ⇒ ⇒
- - if you're in danger of capping initiative, you can use this twice
- Another auto chain - if you don't have the endurance for another dodge
It is ideal to dodge immediately after or to cancel their aftercasts, but make sure the attack has hit first.
Non-Impairing Daggers Rotation
As has a longer cooldown than , use off cooldown, and perform the Signet Burst every other time.
Signet Burst
- Dodge
- before you land the dodge
-
-
-
-
- Dodge
-
-
Loop Rotation
- Dodge
-
- Repeat your auto-attack chain until your next dodge is up
Rotation Notes
- If using , prepare the skill off cooldown (when you're not bursting), and trigger it during your burst.
- Use your signet burst again when comes off cooldown.
- If is about to come off cooldown but you will only have half a bar of endurance or less when it does, use to immediately get endurance to perform the signet burst. In this case, use a Dodge at step 8 instead of .
- If the boss is about to phase, feel free to spam to get some extra damage in (while maintaining ).
- animation locks you, and it cannot be canceled with a dodge or weapon stow (this is why is delayed - to allow for a potential dodge). Be sure to watch boss mechanics so that you are not hit while animation locked - you can delay during the looping rotation, or switch it with , if you anticipate that you need to move or jump a mechanic.
Spear Rotation
General Tips
- Never let endurance reach maximum so you always have .
- Be careful not to leave yourself without enough endurance to dodge major attacks - downstate is the biggest DPS loss of them all!
- When it comes to fighting actual bosses where positioning matters, you may have to manage where your dodge ends so that you aren't forced into a bad spot.
- For example, if you dodge through Artsariiv, you will be in a purple damaging AoE. Here you would have to dodge to the side or stand at the side of her so dodging through her will land you on the other side of her which is safe.
- On Staff, you can use or as evades if you're out of dodges.
- Use with nearby allies to break defiance bars.
- can be used to blast for or - particularly useful in dungeons or fractals. Make sure not to double tap it as only the first skill counts as a blast finisher.
- can be used to skip parts of certain fractals such as the lasers in Aetherblade and the scaffolding in Cliffside.
Group Stealth
Thief's unique support in groups is long-lasting group-wide , which lets you run past trash without having to fight it. This lets you skip large sections of dungeons and certain fractals.
- should be used as the primary smoke field due to lack of cooldown. Have party members chain blasts in this field with you, while you blast it with . The smoke field only lasts 4s so you need help from your party in order to stack a significant amount of stealth.
- Use in less organised groups since it gives a longer stealth field for easier blasting.
- gives a large amount of area stealth without needing to use blast finishers. This skill is useful when stealthing next to or on top of mobs since most blast finishers deal damage and thus break stealth. It can also be used to reapply stealth in the middle of a skip. When possible retrait for Shadow Arts before using it to get the benefit of and the cooldown reduction of .
- gives 3s of stealth, is a blast finisher, and causes no damage making it very useful if you have to cover a long distance. It is often used in combination with Black Powder.
Pathing
Once you trigger certain mob groups while being in stealth they will follow you unless you "path" them. This is done by standing still until the Mobs reach you.
Skipping Ahead
After stealthing with your group you can use a lot of skills to skip ahead of your group to trigger bosses/events faster to save time. This requires you to be able to re-trait fast for full efficiency but isn't needed.
You should re-trait to for extreme mobility. You could also trait Shadow Arts for and initiative regeneration.
- Use to port to mobs (only with traited Shadow Arts otherwise you get revealed/in combat due to ).
- Use to blink up ledges and for additional mobility.
- Use and/or to teleport to mobs (should be used out of range to not hit the mob).
- Use and/or Steal traited with to gain stealth to not aggro mobs.